USM Military Tactics

General discussion of the Project Reality: BF2 modification.
USM-ST3.Spyder
Posts: 100
Joined: 2006-01-31 21:31

USM Military Tactics

Post by USM-ST3.Spyder »

Hey all this is CPT Spyder, the United States Military Commander (USM). Now not all members in USM are military. There are about 3 active military members and we are always looking for more. The member that has been in the army and taught me everything that I know is LTC Hspd. Currently leader of the 75RR in USM. (Yes in the Army LTC is higher than CPT but i lead ST3 with used navy ranks).

Now I have seen many complaints about no teamwork. I love the reality mod i actually D/L AA until it came out. USM want to help to keep reality mod going. We would like to set up a mass training date for all who wish to attend.

There are a few ways to do this. We could have someone (Like gloryhoundz) allow use to train in their server. Or we could use USMs normal BF2 server for training.

Requirements:
Have to be in teamspeak with USM (70.86.234.202:8767)
Listen to all USM Drill Insturctors

Tactics Taught:
Ranger File
Wedge Formation
Room Clearing
360 Perimeters
Coordinated Assaults with multiple units
3-5 Second rush
Line manuvers
And a hell of alot more

Sign up here if you would like to participate. Go to http://www.usmsquad.com and post if you want to more information. My AIM is Grandtheft41.

*Note to PRMM Moders, if you could help me make a training map it would go much better than using regular maps***

***Another note, any server host with a 40+ man PRMM v.25 server that has good pings and wouldn't mind posting please post here as well***

CPT Spyder
USM Commander
AznLB
Posts: 475
Joined: 2006-02-13 21:01

Post by AznLB »

Actually sounds kinda cool.

Us guys at Tilt would be willing to lend you our server if you need it.
USM-ST3.Spyder
Posts: 100
Joined: 2006-01-31 21:31

Post by USM-ST3.Spyder »

Cool thanks for the support i posted my AIM so get in touch with me o go to http://www.usmsquad.com

Oh could the admin please change this topic name to USM Training Sign Up
battle6
Posts: 18
Joined: 2006-02-28 11:25

Post by battle6 »

This sounds like a terrific idea and precisely what this fledgling community needs. I would like to attend. Furthermore, perhaps I could take a FRAPS video of the exercises and the footage could be hosted for posterity.
Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

Yeah, it sounds interesting. I think I'll participate.
Image
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

Sounds like it has potential. I'd like to attend.
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

I'm up for it.

I'm former Army Infantry. Maybe I could help out with tactics or something. I spent a year of combat duty in Mosul Iraq from Oct 2004 to Sep 2005.
Braddock096
Posts: 370
Joined: 2006-02-06 20:04

Post by Braddock096 »

That sounds great. I'd love to get some training. No active combat experience, though I did spend 5 years in the Royal Navy.
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

For the military guys, you think it would be good advice to show real infantry tactics, or do you think that would violate opsec? I'm no longer in, but I still don't want to risk lives potentially. Feedback?

I'm sure it's generally known throughout the world, but still, I have this nagging feeling about sharing real world tactics. The basic battle drills. Reacting to contact, break contact, breach a mined/wired obstacle, etc. What are your feelings?
Braddock096
Posts: 370
Joined: 2006-02-06 20:04

Post by Braddock096 »

I don't see much chance of this bleeding through to the x-rays. Good point, but basic infantry tactics are pretty much the same globally. And if you're dumbing down for the internet generation its even less of an issue.
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

Haha, dumbing down. I'll see if I can do that. I'll try and draw up some diagrams here tonight or tomorrow. Basic stuff for those who don't already know. And maybe it'll become a tool for others to use. Gimme a day or two.
USM-ST3.Spyder
Posts: 100
Joined: 2006-01-31 21:31

Post by USM-ST3.Spyder »

Well the tactics are pretty in depth but not super in depth. Hspd is X Army so I guess it doesn't really matter. Yeah I have use these tactics with my friends in paintball and yeah we could use them in real life but one im a patriotic american and I don't think there are any terrorists that play games like this. If there are tell us we won't call the CIA :) . Although im not in the military and as I am sure you know it's one thing to know the tactics, its another to use them in real life and terrorists are stupid.
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

USM-ST3.Spyder wrote:Well the tactics are pretty in depth but not super in depth. Hspd is X Army so I guess it doesn't really matter. Yeah I have use these tactics with my friends in paintball and yeah we could use them in real life but one im a patriotic american and I don't think there are any terrorists that play games like this. If there are tell us we won't call the CIA :) . Although im not in the military and as I am sure you know it's one thing to know the tactics, its another to use them in real life and terrorists are stupid.
Man you'd be surprised at how adept they are at setting up ambushes. I've been through 4 near ambushes. All of them combined hundreds of men, hundreds of RPG's, at least 1 dozen or more large IED's (155's), and a few car bombs. Either sitting by the road, or piloted by a crazy.

I'm gonna leave out instructions on how to ambush (cause I don't think it'll be useful here anyways), but i'll cover basic tactics.
USM-ST3.Spyder
Posts: 100
Joined: 2006-01-31 21:31

Post by USM-ST3.Spyder »

Yeah sounds good, Hspd, you, and I will get together before the training date and go over things. I have diagrams draw out already but feel free to do more it saves me the time and I know you know more that me. USM is always looking for X Military you should join up.
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

I think I will. Just give me a date when you wanna go over some stuff. Hopefully i'm not working. I have tuesday and wednesday off next week.

If you want, i'm on yahoo as "deucedfour".
Peter-SAS
Posts: 370
Joined: 2006-02-06 17:04

Post by Peter-SAS »

My squad will be up for it, and can offer a UK based (London) 32 player server, but with no AAS support for the moment :(

Anywho, the level of teamwork in our squad has gone down dramaticaly after switching to VBF2, and this would be ideal, and a great way to enjoy this fantastic mod even more.
Image

Ingame: Peter-SAS
Class: Whatever the SL wants ;)
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

ok here's an example of a squad setup. With two rifle teams.

Image

And here's a react to contact diagram. Lemme know if your confused, i'll try and clear it up.

Image
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

That works fine and all, but it would be pretty hard to do in an evironment like BF2 and you also don't have that many people in a squad. If you on't mind, I would like to help out a little because I am pretty good with tactics, know BF2, and used to be in a Swat 3/4 clan which we learned some actually realistic tactics which I could change for the battlefield. I still have my SOP for it also.


^
Forward

1.
Support
(Right or Left)
Front


4.
Assault
(Right or Left)
Front


5.
Squad Leader
(Middle)



2.
Medic
(Left)
Rear


3.
Medic
(Right)
Rear

6.
Anti-tank
(Far Rear)


Squad Makeup 1

1. Support
2. Medic
3. Medic
4. Assault
5. Assault (Squad Leader)
6. Anti-Tank

Squad Makeup 2

1. Support
2. Medic
3. Medic
4. Assault
5. Assault (Squad Leader)
6. Spec Ops (If no Armor)/Stays to the far side to flank the enemy

Squad Makeup 3

1. Support
2. Medic
3. Medic
4. Anti-Tank
5. Assault (Squad Leader)
6. Anti-Tank (If heavy Armor)

This has been the best squad set up in the game I have found and always try to put it together this way.


Support puts down suppressing fire/cover fire
Assault has good accuracy downrange, the grenade launcher for grouped enemies, smoke for moving up or down.
AT for when there is armor and he should be at the rear just to cover the squad.
If there isn't armor, substitute a Spec Ops which is good for blowing bridges, traps, or staying to the side of teh squad and flanking the enemy from teh far side if he stays hidden. Then the squad makeup would change somewhat.
And of course, 2 medics are the rear for medicing the team and commander. One medic should be designated for the squad leader which stops both from leaving their sectors.
Squad leader is in middle and is assault so he has armor, smoke grenades for support, good gun for protection or assualting, and grenade launcher for support.


These squads have the most survivablity and usefulness/effectiveness I have found in the game.


But I like how you had teh rushes and stuff.
If you need a good level for training, I would suggest Steel Thunder since you have the wooded area for good squad formation with low grass and tall trees and then the urban environment with buildings for entry.
Last edited by 00SoldierofFortune00 on 2006-03-01 17:09, edited 1 time in total.
Deuce6
Posts: 888
Joined: 2006-02-28 00:22

Post by Deuce6 »

00SoldierofFortune00 wrote:That works fine and all, but it would be pretty hard to do in an evironment like BF2 and you also don't have that many people in a squad. If you on't mind, I would like to help out a little because I am pretty good with tactics, know BF2, and used to be in a Swat 3/4 clan which we learned some actually realistic tactics which I could change for the battlefield. I still have my SOP for it also.


^
Forward

1.
Support
(Right or Left)
Front


4.
Assault
(Right or Left)
Front


5.
Squad Leader
(Middle)



2.
Medic
(Left)
Rear


3.
Medic
(Right)
Rear

6.
Anti-tank
(Far Rear)


Squad Makeup 1

1. Support
2. Medic
3. Medic
4. Assault
5. Assault (Squad Leader)
6. Anti-Tank

Squad Makeup 2

1. Support
2. Medic
3. Medic
4. Assault
5. Assault (Squad Leader)
6. Spec Ops (If no Armor)/Stays to the far side to flank the enemy

Squad Makeup 3

1. Support
2. Medic
3. Medic
4. Anti-Tank
5. Assault (Squad Leader)
6. Anti-Tank (If heavy Armor)

This has been the best squad set up in the game I have found and always try to put it together this way.


Support puts down suppressing fire/cover fire
Assault has good accuracy downrange, the grenade launcher for grouped enemies, smoke for moving up or down.
AT for when there is armor and he should be at the rear just to cover the squad.
If there isn't armor, substitute a Spec Ops which is good for blowing bridges, traps, or staying to the side of teh squad and flanking the enemy from teh far side if he stays hidden. Then the squad makeup would change somewhat.
And of course, 2 medics are the rear for medicing the team and commander. One medic should be designated for the squad leader which stops both from leaving their sectors.
Squad leader is in middle and is assault so he has armor, smoke grenades for support, good gun for protection or assualting, and grenade launcher for support.


These squads have the most survivablity and usefulness/effectiveness I have found in the game.


But I like how you had teh rushes and stuff.
If you need a good level for training, I would suggest Steel Thunder since you have the wooded area for good squad formation with low grass and tall trees and then the urban environment with buildings for entry.
Mine were real world tactics. That's a basic tool so you know how to cope with different situations. You always have to consider METT-T (METTT-C but there are no civilians). And we could always modify it to allow for squad size and members. It's a tool to show how to flank an enemy, not meant for this game.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

I actually did make those tactics I showed for the game and they work pretty well, but I also have real world tactics, but they are more for indoors since it was perfected from SWAT team tactics.
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