Battlefield 2142

General discussion of the Project Reality: BF2 modification.
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Battlefield 2142

Post by Tirak »

Now most of us by now have figured out the Battlefield 2142 uses the same engine as Battlefield 2, and many of us have seen several features that would be useful in PR, whether it be sound files or animations. My question is, if any Devs, Cons or Pubs have the time, what are the limitations when transferring aspects from 2142, to BF2, is there a liscencing problem or just technical issues. I ask because I've been thinking about several suggestions that have to do with 2142, but don't know if they'd be appropriate due to issues I don't know of yet.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: Battlefield 2142

Post by Rhino »

it dose not use the same engine, it uses a modified BF2 engine to allow the extra features your referring too...
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Battlefield 2142

Post by Expendable Grunt »

New engine has been asked many times, and the answer is NO every times.
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Yasin22
Posts: 188
Joined: 2008-05-17 11:10

Re: Battlefield 2142

Post by Yasin22 »

Expendable Grunt wrote:New engine has been asked many times, and the answer is NO every times.
whats the problem with these guys man arnt they happey that yous are makeing the name battlefield more popular i mean whats rong ?
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: Battlefield 2142

Post by Cassius »

Tirak wrote:Now most of us by now have figured out the Battlefield 2142 uses the same engine as Battlefield 2, and many of us have seen several features that would be useful in PR, whether it be sound files or animations. My question is, if any Devs, Cons or Pubs have the time, what are the limitations when transferring aspects from 2142, to BF2, is there a liscencing problem or just technical issues. I ask because I've been thinking about several suggestions that have to do with 2142, but don't know if they'd be appropriate due to issues I don't know of yet.
The limitation is that hardly any of us has bf 2142. I doubt a community that wants a realistic mod got moist when Dice announced walkers and ufos.
|TG|cap_Kilgore
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e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Re: Battlefield 2142

Post by e-Gor »

There aer many features currently in PR that would not work in 2142. The downsides to moving greatly outweigh the benefits. And that's before you take into acount the hundreds of hours it would take to port everything over or the loss in community and player numbers.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: Battlefield 2142

Post by KP »

And I think that concludes this resuggestion. ;)

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