[Question] File Format

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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

[Question] File Format

Post by Tofurkeymeister »

Does anyone know which file format is needed for 3D models to be imported into PR? Basically, which kind of file is exported?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Question] File Format

Post by Rhino »

maya files, dunno what type can be exported strait to the editor which is how DICE made BF2 thou i know very little about that..

3DsMax has a plugin which I and basically every dev here who deals with models uses.

Its not easy to use, normally a coder dose the exporting.
Image
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Question] File Format

Post by Tofurkeymeister »

Ahh. O.K. I was just thinking about using some other program. Thanks, though.

Anyone else know what file format is used?
Last edited by Tofurkeymeister on 2008-08-02 13:43, edited 1 time in total.
Reason: Added Question
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Question] File Format

Post by ice_killer »

the model is in bf2 collision mesh and bundledmesh but how to get them whit out the exporter of POE2 dono


EDIT FROM XWW2 MSchoelden

DICE used Maya and the editor importer
Last edited by ice_killer on 2008-08-02 16:00, edited 1 time in total.
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Question] File Format

Post by Tofurkeymeister »

O.K. You can lock the thread then. Thanks
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Question] File Format

Post by ice_killer »

damm me forgot .staticmesh thanks Rhino :)
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e-Gor
Retired PR Developer
Posts: 3752
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Re: [Question] File Format

Post by e-Gor »

You can add .skinnedmesh to that list :p

Yeah, you have two options:

- Work in maya, save to .mb (iirc), and use the bf2 editor to convert to the relevant bf2 format.
- Work in 3ds max, use the exporters mentioned above.
ice_killer
Posts: 2361
Joined: 2007-02-15 16:20

Re: [Question] File Format

Post by ice_killer »

so

.skinnedmesh (never seen that 1)
.staticmesh
.bundeledmesh
.collisionmesh

Best Max Plugin to export to Bf2 and REimport back to Max, its working in 6-8,9 and also 08 whit some work arounds

POE_MAX_BF2_TOOLS.zip - FileFront.com
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