[Question] File Format
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
[Question] File Format
Does anyone know which file format is needed for 3D models to be imported into PR? Basically, which kind of file is exported?
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
Re: [Question] File Format
maya files, dunno what type can be exported strait to the editor which is how DICE made BF2 thou i know very little about that..
3DsMax has a plugin which I and basically every dev here who deals with models uses.
Its not easy to use, normally a coder dose the exporting.
3DsMax has a plugin which I and basically every dev here who deals with models uses.
Its not easy to use, normally a coder dose the exporting.
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Question] File Format
Ahh. O.K. I was just thinking about using some other program. Thanks, though.
Anyone else know what file format is used?
Anyone else know what file format is used?
Last edited by Tofurkeymeister on 2008-08-02 13:43, edited 1 time in total.
Reason: Added Question
Reason: Added Question
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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: [Question] File Format
the model is in bf2 collision mesh and bundledmesh but how to get them whit out the exporter of POE2 dono
EDIT FROM XWW2 MSchoelden
DICE used Maya and the editor importer
EDIT FROM XWW2 MSchoelden
DICE used Maya and the editor importer
Last edited by ice_killer on 2008-08-02 16:00, edited 1 time in total.
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW 
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Tofurkeymeister
- Posts: 647
- Joined: 2008-03-22 13:09
Re: [Question] File Format
O.K. You can lock the thread then. Thanks
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: [Question] File Format
damm me forgot .staticmesh thanks Rhino 
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e-Gor
- Retired PR Developer
- Posts: 3752
- Joined: 2006-03-06 22:40
Re: [Question] File Format
You can add .skinnedmesh to that list 
Yeah, you have two options:
- Work in maya, save to .mb (iirc), and use the bf2 editor to convert to the relevant bf2 format.
- Work in 3ds max, use the exporters mentioned above.
Yeah, you have two options:
- Work in maya, save to .mb (iirc), and use the bf2 editor to convert to the relevant bf2 format.
- Work in 3ds max, use the exporters mentioned above.
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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: [Question] File Format
so
.skinnedmesh (never seen that 1)
.staticmesh
.bundeledmesh
.collisionmesh
Best Max Plugin to export to Bf2 and REimport back to Max, its working in 6-8,9 and also 08 whit some work arounds
POE_MAX_BF2_TOOLS.zip - FileFront.com
.skinnedmesh (never seen that 1)
.staticmesh
.bundeledmesh
.collisionmesh
Best Max Plugin to export to Bf2 and REimport back to Max, its working in 6-8,9 and also 08 whit some work arounds
POE_MAX_BF2_TOOLS.zip - FileFront.com
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW 

