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[HELP] MICH/ACH Reference Pics

Posted: 2008-08-03 04:28
by ReadMenace
This is my first shot at 3D modelling; I thought I would attempt to make a new kit geometry, starting with the MICH/ACH helmet for the US Army faction.

Here's a screen cap of my progress:
Image

As you can see, I don't have the best reference pictures. I was wondering if anyone might own a real or replica ACH and be willing to take some quality photos for me to use.

Any other modeling advice is welcome.

-REad

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-03 06:11
by Sabre-Oz
did a quick google grab.

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Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-03 06:40
by ReadMenace
Thx Sabre, those last three might be the ticket!

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-03 08:40
by ReadMenace
Image

Here's an update.

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-03 08:48
by Conman51
hey tahts preety good...what modeling program do u use???

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-03 09:39
by ice_killer
he is using Blender the site is high lightet in purple thats how i found out :mrgreen:

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-03 11:04
by Mora
looks good :)

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-03 12:49
by Z-trooper
Very good attempt for a first modeling project.. good idea as well.

let me know when you think the model is done and I'll help you optimize it :)

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-03 17:26
by ReadMenace
Awesome Trooper, what does optimization do? :confused:

-REad

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-03 19:31
by Z-trooper
Hehe.. well its simply getting rid of polygons that isnt really needed. Looks a bit like it has quite a few polygons where it could do with very little. But no need to worry about this now :)

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-03 19:56
by janh95
looks really nice keep it up mate

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-03 20:11
by ReadMenace
Image

Started over for a third time, did this all in about 2hrs. Mirrored it, though I have no idea how to meld the central vertices.

Whaddayathink?

-REad

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-03 20:37
by janh95
nice

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-04 00:16
by ReadMenace
Trooper, I've 'finished' the helmet itself, though it still needs the suspension kit on it, which I have no idea how I'm going to do. What should I do next?

-REad

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-04 13:36
by Z-trooper
Hmm.. not 100% sure what you need to do now..
But what would be a good idea is to post a wireframe of it so we can get rid of some of those unneeded polygons :)

To give you an idea of the current ingame ones.. this is the MEC helmet so you can see how many/few they have used.. I know that computers have increased in performance power since BF2 was released, but it would be a bit wierd for a helmet to stand out by having 2-4X the level of detail of all other helmets :)

Image

If you arent able to get hold of a soldier model to test the straps on, I can supply you with the model if you tell me what formats blender can import.
(the same goes for the helmets if you need them for reference)
If not you can get away with having them hang from the helmet or something :)

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-04 15:23
by ReadMenace
Thanks Z!

I just realized this morning that I can probably import a player model from BF2 to size things on. :mrgreen: I'll try it out when I get home from work. Thanks for the ref pic of the MEC hat too.
-REad

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-04 15:33
by Z-trooper
No problem.. dont know if there are any import/export tools for bf2 for blender though.. if not you are probably able to import ".obj" files that I can send you the helmets and soldiers as.

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-04 19:31
by ReadMenace
A series of questions:
Who did the kit geometries for the Brits?
Is there a limit on the number of kit geometries for a faction? (The possibility of having unique elements for each each kit, a higher level of detail and immersion.)
Are all items in a forces kits located within one file? (Similar to how the skins for a factions' kit geometries are located in one file.)

My goal in this is to make a new set of kit geometries to add detail to and differentiate the US Army faction from the USMC faction. Ideas that I'm toying with, include:
2 Helmet Geometries (With & without cover)
Ballistic Goggles (Up & Down)
Shemagh/Keffiyah w/ helmet (Ala Brits)
Sniper kit WITHOUT ghille suit.
Groin & Arm Guards
Nape Guard
More to come.

-REad

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-04 19:55
by Rambo Hunter
:O
Can you make the crotch protector? :D

http://www.defenseindustrydaily.com/ima ... res_lg.jpg

The arm protectors would be nice, too (The vest can be skinned on)

Re: [HELP]MICH/ACH Reference Pics

Posted: 2008-08-05 14:42
by ReadMenace
Z-Trooper, sent you an IM, I need those player models for sizing, etc.

-REad