Intel and cache locations
Posted: 2008-08-07 19:06
The intel gained during the round for locations can often be quite useless because. The large radius for the cache location in built up areas means that the cache are very hard to find, effectively making the intel location the "you wil die here because insurgents be waiting in ambush here with RPGs that practically have unlimted ammo"from the guide, which is still woefully out of date
Revealing the first marker takes 30 intel points, and each subsequent taking 3 more points than the last (with second taking 33, third taking 36, etc.).
To make the intel gained for the Brits/US more useful I would propose that gaining intel points fine tunes the intel location, i.e. the cache markers would move so that the radius the cache could be in is slowing decreased to a minimal level, e.g. 35m (the size of a building)
The idea being to stop a stalemate and keep the game moving
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Question: hypothetically lets assume that an entire insurgent team went civilian and lined up outside of brit main to be knifed, so that the brits got more intelligence that they ever need for the map, will caches be revealed straight away after a known cache has been destroyed?
EDIT- apparently the answer is YES
If so, another suggestion is to have a cap on the amount of intel gatherable per cache to try and prevent a sudden chain reaction of brits destroying caches
thanks for reading, I'm here all week