[Vehicle] Ratel

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Tonnie
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[Vehicle] Ratel

Post by Tonnie »

Hey guys this is a little project i am working on with my spare time (NOT MUCH) :razz:

Just tell me what you think.

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HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Rudd
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Re: Ratel

Post by Rudd »

Swweeeet!, I bet Brummy's Congo stuff would be interested :D
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red.murder1
Posts: 126
Joined: 2008-07-25 16:00

Re: Ratel

Post by red.murder1 »

hehe awesome picture
So who wants to help me start a UN faction to fight the DRC faction?
marcoelnk
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Re: Ratel

Post by marcoelnk »

Dr2B Rudd wrote:Swweeeet!, I bet Brummy's Congo stuff would be interested :D
most probably :)
nice work there tonnie...but it looks a bit too high related to the length if i compare it with the refpic
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Scot
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Joined: 2008-01-20 19:45

Re: Ratel

Post by Scot »

Yeah it does look a lil short comparatively, but still looks epic!
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Rudd
Retired PR Developer
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Joined: 2007-08-15 14:32

Re: Ratel

Post by Rudd »

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any chance of some varients :D Ratel IFV - Wikipedia, the free encyclopedia

Ratel ZT3-A2 with cut-away Ingwe
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KP
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Joined: 2006-11-04 17:20

Re: Ratel

Post by KP »

Kewl!
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: Ratel

Post by Cyrax-Sektor »

Very sleek, I like it. :) It'd be cool if it'd be coded for the passengers to poke their heads out like in the pic, but then that may be bordering awsmcool and not realism. :p
Rudd
Retired PR Developer
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Re: Ratel

Post by Rudd »

Actually, looking at it...the turret is over the top of one of the passenger hatches on the model, but not in the picture

also, the panel leading back from the window is slanting back in the window on the picture, but forward on the model
Last edited by Rudd on 2008-08-20 14:32, edited 1 time in total.
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J.F.Leusch69
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Re: Ratel

Post by J.F.Leusch69 »

want a un team in game :D
Spec
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Re: Ratel

Post by Spec »

Could be cool for some scenario mode objective - rescue this and that UN-guy or so.
bosco_
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Re: Ratel

Post by bosco_ »

Looks cool mate
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Brummy
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Re: Ratel

Post by Brummy »

Sweet. This is awesome :D
crazy11
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Re: Ratel

Post by crazy11 »

Wow looks cool.
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You miss 100% of the shots you don't take.- Wayne Gretzky
ValerioZ.[ITA]
Posts: 130
Joined: 2007-02-11 18:22

Re: Ratel

Post by ValerioZ.[ITA] »

Very good ! Tonnie... the model is yours?
Hans Martin Slayer
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Re: Ratel

Post by Hans Martin Slayer »

good stuff there, looks good!
agentscar
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Joined: 2007-06-25 04:26

Re: Ratel

Post by agentscar »

SWEET!!

That'd be awesome to have in-game! :D
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EOD_Security-2252
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Joined: 2008-06-10 23:08

Re: Ratel

Post by EOD_Security-2252 »

The APC looks great and UN faction sounds cool; however, I really don't think UN would work out realistically. To begin, UN forces pretty much never fire unless fired upon (even in "hostile" areas), and I don't think you could or would even want to incorporate that into the game. Really, UN forces are just supposed to scare bad people away and not actually fight them. No matter, you guys want to make UN, go for it, I'd just ask the devs first.

And of course the model is Tonnie's, he's a modeling beast!

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Dunehunter
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Re: Ratel

Post by Dunehunter »

EOD Security, if I'm not mistaken, the UN has been in some offensive operations. It's just not how they usually work, but it has been done I think.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Rudd
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Re: Ratel

Post by Rudd »

Well, in a way it would work because the map could just be a counter attack scenario with UN defending. The map would cover like 1 day's worth of action where a hostile force is assaulting the UN base with an uncappable enemy main.
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