[Request] AASv3 Tutorial

Making or wanting help making your own asset? Check in here
Post Reply
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

[Request] AASv3 Tutorial

Post by J.F.Leusch69 »

i wanted to post this in the tutorial forum, but i cant for unknow reasons :( , doesnt matter!

so im asking if somebody know a tutorial or could make one how to make the AAsv3 system get workin, cos i cant image how to code or edit this...


just know the stuff about AAsv2 :(

hope somebody could help thanks :)
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Rewuest] AASv3 Tutorial

Post by Scot »

Wait till 0.8 come out... then you have your tut I assume...
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: [Rewuest] AASv3 Tutorial

Post by Rhino »

.8 aint even out yet and your asking for a AASv3 tut?
Image
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: [Rewuest] AASv3 Tutorial

Post by LtSoucy »

Once 0.8 is out they i'm sure will make one, lets just ait and not ruin the surprise. :D
Image
Reality Gaming - Making Games Reality
http://realitygamer.org/
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: [Rewuest] AASv3 Tutorial

Post by Outlawz7 »

Actually, related, can we get a Counter-Attack tutorial, since 0.7 has been out for 8 months now? :P
Image
Cyrax-Sektor
Posts: 1030
Joined: 2007-10-15 21:12

Re: [Rewuest] AASv3 Tutorial

Post by Cyrax-Sektor »

Outlawz wrote:Actually, related, can we get a Counter-Attack tutorial, since 0.7 has been out for 8 months now? :P
What about this? https://www.realitymod.com/forum/f189-m ... lines.html
-----------------
PCO Settings
PCO settings are PCO spawners put on the map, that do not spawn anything instead the python code reads them and tweaks the settings where its needed. They should have the excat name as that stated below, and settings defined etc. It has to be in the GPO.con of that layer, and should be no more than one of each setting.

gpm_tickets
"gpm_tickets" works on ANY game mode and defines the tickets, dose not need to be used in AAS as it "should" be defined in the init.con but still can be used in AAS if needed.

Code: Select all

MinSpawnDelay = Team 1 Tickets
MaxSpawnDelay = Team 2 Tickets
gpm_attacker
"gpm_attacker" is used on the "Counter-Strike" Game Mode and defines which side is going to be attacking and which is defending at the start.

Code: Select all

Team = Initial Attacker Team
gpm_counter
"gpm_counter" is used in the "Counter-Strike" Game Mode and defines the time until the Counter-Strike begins for the defending team. You can put in a Min and Max time which the code will find a random time in between thous 2 values to start the counterstrike, or you can add a exact time by making both times the same.

Code: Select all

MinSpawnDelay = Min Time until Counter-Strike
MaxSpawnDelay = Max Time until Counter-Strike
-----------------
I haven't tried it in-game, but it looks pretty straight forward to me. :) Credits to Rhino and others involved.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: [Request] AASv3 Tutorial

Post by fuzzhead »

thanks cyrax... but yea, counter-attack is a prety crappy game mode hehe

AASv3 will be prety easy to do mapper wise... its just few small edits to your supplygroup ID to get working, python handles the rest

instructions will be released after v0.8 release
Tartantyco
Posts: 2796
Joined: 2006-10-21 14:11

Re: [Request] AASv3 Tutorial

Post by Tartantyco »

[R-DEV]fuzzhead wrote:thanks cyrax... but yea, counter-attack is a prety crappy game mode hehe
x978
Make Norway OPFOR! NAO!
ImageImage
It's your hamster Richard. It's your hamster in the box and it's not breathing.
J.F.Leusch69
Retired PR Developer
Posts: 2988
Joined: 2008-04-23 16:37

Re: [Request] AASv3 Tutorial

Post by J.F.Leusch69 »

[R-DEV]fuzzhead wrote:thanks cyrax... but yea, counter-attack is a prety crappy game mode hehe

AASv3 will be prety easy to do mapper wise... its just few small edits to your supplygroup ID to get working, python handles the rest

instructions will be released after v0.8 release
thanks anyway :)

..hope i musten wait soo lang

and please look this theard :9

thanks
Stiller_001
Posts: 101
Joined: 2008-10-14 07:22

Re: [Request] AASv3 Tutorial

Post by Stiller_001 »

well 0.8 now has been out of ages and i can not find a tutorial on how to do a AAS v3 set up sooo, could someone make one or am i blind and have missed it
Image
Post Reply

Return to “PR:BF2 Community Modding”