Outlawz wrote:Actually, related, can we get a Counter-Attack tutorial, since 0.7 has been out for 8 months now?
What about this?
https://www.realitymod.com/forum/f189-m ... lines.html
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PCO Settings
PCO settings are PCO spawners put on the map, that do not spawn anything instead the python code reads them and tweaks the settings where its needed. They should have the excat name as that stated below, and settings defined etc. It has to be in the GPO.con of that layer, and should be no more than one of each setting.
gpm_tickets
"gpm_tickets" works on ANY game mode and defines the tickets, dose not need to be used in AAS as it "should" be defined in the init.con but still can be used in AAS if needed.
Code: Select all
MinSpawnDelay = Team 1 Tickets
MaxSpawnDelay = Team 2 Tickets
gpm_attacker
"gpm_attacker" is used on the
"Counter-Strike" Game Mode and defines which side is going to be attacking and which is defending at the start.
gpm_counter
"gpm_counter" is used in the
"Counter-Strike" Game Mode and defines the time until the Counter-Strike begins for the defending team. You can put in a Min and Max time which the code will find a random time in between thous 2 values to start the counterstrike, or you can add a exact time by making both times the same.
Code: Select all
MinSpawnDelay = Min Time until Counter-Strike
MaxSpawnDelay = Max Time until Counter-Strike
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I haven't tried it in-game, but it looks pretty straight forward to me.

Credits to Rhino and others involved.