Take the bullet...
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A.J.Sawyer
- Retired PR Developer
- Posts: 2226
- Joined: 2006-02-26 17:53
Take the bullet...
...or grenade, what im saying is does it work if you jump on a nade to save you team, thats just the kinda guy i am 

You did not bear the Shame
You Resisted
Sacrificing your Life
For Freedom, Justice and Honour
You Resisted
Sacrificing your Life
For Freedom, Justice and Honour
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Demio
- Posts: 459
- Joined: 2006-03-02 14:43
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Zantetsuken
- Posts: 502
- Joined: 2006-02-18 04:22
ya, it'd be nice, lots of people dont even notice the nades, so if somebody does and does something about it, it should give some kind of benefit to nearby frienldies...
I am Zantetsuken the steel bladed sword
My Slashdot sig: "I'll switch back to IE when MS makes Windows open-source"

In the name of God, impure souls of the living dead shall be banished into eternal damnation. AMEN
-motto of the Hellsing family in the anime "Hellsing"
My Slashdot sig: "I'll switch back to IE when MS makes Windows open-source"

In the name of God, impure souls of the living dead shall be banished into eternal damnation. AMEN
-motto of the Hellsing family in the anime "Hellsing"
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USAF-Marshall
- Posts: 153
- Joined: 2005-11-15 04:52
Sadly I have taken many bullets for people.... many times it is an accident though. I was on Strike at Karkland once with a medic trying to help someone behind me. Just as I started to move a MEC guy ran around the corner, shot at the medic and I passed into the way of the bullets and died. The guy got saved and medic lived but they were too busy fighting him to notice me on the ground full of bullets
Was kinda funny thought after the fact.
10th Mountain Division
Ft. Drum, NY
1-87 Inf LI Bn
Climb to Glory
Ft. Drum, NY
1-87 Inf LI Bn
Climb to Glory
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A.J.Sawyer
- Retired PR Developer
- Posts: 2226
- Joined: 2006-02-26 17:53
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lonelyjew
- Posts: 3176
- Joined: 2005-12-19 03:39
Great idea, hell, I know I hate being the only one in the whole squad who see's a nade and the only one who survives. Now with a mic I can at least scream "nade!" but to anyone who doesn't have a mic they can't help their squad. They are left stranded. I'd be very willing to give my life up for the life of a squadleader.
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Ugly Duck
- Posts: 975
- Joined: 2004-07-26 02:23
I'm not sure about PR/BF2 but I know this works in Americas Army. I was throwing a grenade, but I threw it too high. The 'nade bounced off the top of the door way back behind a team mate. I sprinted back and went prone on it, and the guy just a few feet away lived.
I think it would work though, but grenades would have to be changed. Splash damage, to my knowledge, affects everyone in the area. However fragmentation grenades ***fragment***. Who would've thought it? Just reduce the splash damage to a meter or so and instead make the grenade send out a bunch of fragments(bullets, coding wise). This way if a soldier jumped on a grenade anyone right next to him would be hurt but anyone else would be OK because all the shrapnel would hit him.
I think it would work though, but grenades would have to be changed. Splash damage, to my knowledge, affects everyone in the area. However fragmentation grenades ***fragment***. Who would've thought it? Just reduce the splash damage to a meter or so and instead make the grenade send out a bunch of fragments(bullets, coding wise). This way if a soldier jumped on a grenade anyone right next to him would be hurt but anyone else would be OK because all the shrapnel would hit him.
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Neuromante
- Posts: 85
- Joined: 2006-03-02 10:35
Nice idea. I played an Operation Flashpoint WW2 mod that had this, and it really added to the experience. You couldn't just stare at a nade like 10 meters away, because you always had a chance of being hit by a fragment.Ugly Duck wrote:Splash damage, to my knowledge, affects everyone in the area. However fragmentation grenades ***fragment***. Who would've thought it? Just reduce the splash damage to a meter or so and instead make the grenade send out a bunch of fragments(bullets, coding wise). This way if a soldier jumped on a grenade anyone right next to him would be hurt but anyone else would be OK because all the shrapnel would hit him.
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lonelyjew
- Posts: 3176
- Joined: 2005-12-19 03:39


