Mounted Maching gun

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Neighbor Kid
Posts: 30
Joined: 2006-03-06 23:50

Mounted Maching gun

Post by Neighbor Kid »

Is there any chance you gusy can add a mounteed machine gun reload animation? becuase im on the 50 in the hummer and i hear reload sound but i see no action. is there a possiblity to make an animation that grabs a new box, places it on the 50 then opens the box and places the ammo in the already up chamber of the 50 ( from unloading the gun) and then close it smack down the top and pull the bolt back to be ready to fire?
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

Meh, I'm cool with the way it is now. Yes, an animation would be nice, but I wouldn't expect the DEV's here to put in such a great an effort to create a whole new animation for something like this.

At the moment, I'd rather have them work on realism and adding completely new things to the game instead of superficial things like this. That's just me though.
RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

agreed, id like to see an animation, but it isnt important right now.
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Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Post by Rhino »

I dont think you Devs have a animatior among you yet do you? Also it would be good if you could press "R" to reload it.
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foul_killer
Retired PR Developer
Posts: 268
Joined: 2006-02-03 22:20

Post by foul_killer »

you will probily see one in the future
fuzzhead
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Joined: 2005-08-15 00:42

Post by fuzzhead »

you CAN press R to reload
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

Unfortunately as of yet, it's not planned and not possible without remodeling the .50 cal's and chinese & MEC equivalents. The models, all-in-all would not be able to do so without some performance drop. However, I'd happily remodel them if the dev team saw fit.
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