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[Weapon] M49A1 surface trip flare [WIP]

Posted: 2008-09-05 00:16
by tupla_s
My first model :grin: Downloaded 3dsmax yesterday and started modeling it today. Started it like 3 times since I got so frustrated for the first 2 times for not getting it right. After reading couple of tutorials from the autodesk's site i got the hang of it.

Image
Image

Still have to learn how to UV map it and do the textures.
Any good tutorials for UV mapping (/wrapping, what ever it is I'm trying to do)?

Probably a bit odd choice for a first model, but ...

Re: [WIP] M49A1 surface trip flare

Posted: 2008-09-05 00:45
by Chuc
This will be a very interesting addition replacing the smoke grenade as the tripflare model. Try to make it 2 for 2, tupla :)

Re: [WIP] M49A1 surface trip flare

Posted: 2008-09-05 00:47
by =Romagnolo=
very nice !

Re: [WIP] M49A1 surface trip flare

Posted: 2008-09-05 00:52
by tupla_s
'[R-DEV wrote:Chuc;791872']This will be a very interesting addition replacing the smoke grenade as the tripflare model. Try to make it 2 for 2, tupla :)
2 for 2 ?

You have any links to uv mapping? I can't find any and have no idea how to do it.

Re: [WIP] M49A1 surface trip flare

Posted: 2008-09-05 00:54
by Howitzer
oh yeah , and a lot of country's uses it like canada an US.

Re: [WIP] M49A1 surface trip flare

Posted: 2008-09-05 01:38
by agentscar
Nice so far!

:)

Re: [WIP] M49A1 surface trip flare

Posted: 2008-09-05 01:50
by DeltaFart
I see a good future for you, all we need is for you to learn animations and animate that puppy!

Re: [WIP] M49A1 surface trip flare

Posted: 2008-09-05 02:24
by Ironcomatose
tupla_s wrote:2 for 2 ?
Meaning you have done two things, one, the inside of the humvee, and the other would be this. The humvee is already in game(soon anyway) so if this gets in game you would be 2 for 2.

Re: [WIP] M49A1 surface trip flare

Posted: 2008-09-05 06:25
by ReadMenace
It looks awesome!

-REad

Re: [Weapon] M49A1 surface trip flare [WIP]

Posted: 2008-09-05 08:00
by fuzzhead
very nice!

Re: [Weapon] M49A1 surface trip flare [WIP]

Posted: 2008-09-05 17:49
by EOD_Security-2252
Looks good, hope it all works out.

Re: [Weapon] M49A1 surface trip flare [WIP]

Posted: 2008-09-05 21:52
by tupla_s
Is there something wrong with this hierarchy? When I hit export it doesn't make any files in the folder. Doesn't even give any messages.
Image

I followed this tutorial, but there's no images so I don't know if I got it right
Gmax - Exporting a weapon [Very image heavy!] - Official BF Editor Forums

Re: [Weapon] M49A1 surface trip flare [WIP]

Posted: 2008-09-05 23:29
by e-Gor
- Remove the lod1 dummy from the geom0.
- Rename the lod1 under geom1 to lod0.

Re: [Weapon] M49A1 surface trip flare [WIP]

Posted: 2008-09-06 02:11
by tupla_s
e-Gor wrote:- Remove the lod1 dummy from the geom0.
- Rename the lod1 under geom1 to lod0.
Thanks, got it exported :lol: Still have to fix that skin a bit.

Image

Chuc you want to do the animation, or do I have to learn that too? :D

Re: [Weapon] M49A1 surface trip flare [WIP]

Posted: 2008-09-06 02:45
by Chuc
lol I'd really appreciate it if you learned how to animate, but otherwise just send me the complete exported file and I'll take care of it. (after you finish the skin that is)

Re: [Weapon] M49A1 surface trip flare [WIP]

Posted: 2008-09-06 02:55
by EOD_Security-2252
Wow, nice.

Re: [Weapon] M49A1 surface trip flare [WIP]

Posted: 2008-09-06 03:03
by DeltaFart
just get a thinner wire on it, and get it on the right spot and Ill be very happy to marry you :D

Re: [Weapon] M49A1 surface trip flare [WIP]

Posted: 2008-09-06 10:57
by e-Gor
You'll eventually need to make LODs for it (at least for 3p)

When you're completely done with the model and UVs, clone it a few times (make sure it's a copy, not instance), and start removing polys. The multires modifier is very good for reducing poly count in a sane way, although for the lower lods you may well want to edit them a bit afterwards. You should give it 2 or 3 LODs, with the last ideally somewhere around 10% of the original poly count.