[HELP]pr_Edit
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
[HELP]pr_Edit
Ok guys for my map the pr_edit is under v0.75. How can i make pr_edit v0.8 with out losing my map? Do i just save my maps files in another folder remake pr_edit and then move them in.
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Z-trooper
- Retired PR Developer
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Re: [HELP]pr_Edit
make a pr_edit2.. it dosnt really matter that much what its called. its not like pr_edit is a magic word.
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J.F.Leusch69
- Retired PR Developer
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Re: [HELP]pr_Edit
yes thats want you should do!LtSoucy wrote:Ok guys for my map the pr_edit is under v0.75. How can i make pr_edit v0.8 with out losing my map? Do i just save my maps files in another folder remake pr_edit and then move them in.
and offtopic: it is not a mistake to make some extra savecopys of your map
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Hfett
- Posts: 1672
- Joined: 2006-06-10 20:50
Re: [HELP]pr_Edit
Yeah backup your maps, make pr_edit again and bring then back, that is what i do
www.joinsquadbrasil.com.br
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OkitaMakoto
- Retired PR Developer
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Re: [HELP]pr_Edit
My pr_edit folder is a multisexed transvestite transgendered whore between .5, .6, .7, and .8.
I just unzip the objects folder of the new installs into PR...lawl. Doesnt do any harm as far as I know UNLESS something was taken out of an earlier build... but those things are pretty obvious if they end up missing from your map
Though I should strongly advise doing what they say and just remaking it
I just unzip the objects folder of the new installs into PR...lawl. Doesnt do any harm as far as I know UNLESS something was taken out of an earlier build... but those things are pretty obvious if they end up missing from your map
Though I should strongly advise doing what they say and just remaking it
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Cyrax-Sektor
- Posts: 1030
- Joined: 2007-10-15 21:12
Re: [HELP]pr_Edit
I had the same question myself. I was daring and copied the .8 files to the bf2/mods folder. I renamed it pr_edit2, just in case. I also had a copy of my map on the Desktop (wherein previous versions of the map are stored, in case I screw up).
I tested my map in pr_edit2 after copying the level folder to the new .8 levels folder. Worked fine, everything was intact.
I tested my map in pr_edit2 after copying the level folder to the new .8 levels folder. Worked fine, everything was intact.
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e-Gor
- Retired PR Developer
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Re: [HELP]pr_Edit
I've never used anything along the lines of this pr_edit you're talking about... I have a little minimod that loads the archives from bf2 and pr I need (which change depending on what I'm doing) and I make changes in that. That way it doesn't use up stupid amounts of disk space and I don't need to screw around with anything when there's a new bf2 patch or pr release. Also packing is quicker, because I'm only dealing with a couple of files in a zip, rather than several hundred megs. 
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OkitaMakoto
- Retired PR Developer
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Re: [HELP]pr_Edit
Its mainly for editing maps, because you need the objects files unzipped into folders for the editor to read. [there might be more to it, but that's my understanding heheh]e-Gor wrote:I've never used anything along the lines of this pr_edit you're talking about... I have a little minimod that loads the archives from bf2 and pr I need (which change depending on what I'm doing) and I make changes in that. That way it doesn't use up stupid amounts of disk space and I don't need to screw around with anything when there's a new bf2 patch or pr release. Also packing is quicker, because I'm only dealing with a couple of files in a zip, rather than several hundred megs.![]()
As far as the rest of the pr_edit folder[menu, levels[other than yours], videos, etc], I'm not sure how entirely needed it is for mapping, unless you also test your maps in pr_edit
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e-Gor
- Retired PR Developer
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Re: [HELP]pr_Edit
Well, unzip 'em in the PR folder. If you don't change any already existing files it won't hurt a thing.'[R-DEV wrote:OkitaMakoto;792530']Its mainly for editing maps, because you need the objects files unzipped into folders for the editor to read. [there might be more to it, but that's my understanding heheh]
As far as the rest of the pr_edit folder[menu, levels[other than yours], videos, etc], I'm not sure how entirely needed it is for mapping, unless you also test your maps in pr_edit
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OkitaMakoto
- Retired PR Developer
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Re: [HELP]pr_Edit
Very true, but the bulk of the filesize comes from the objects folder anyway... the stuff like the videos and menu stuff is pretty negligible.e-Gor wrote:Well, unzip 'em in the PR folder. If you don't change any already existing files it won't hurt a thing.![]()
I also just wouldnt want to risk messing something up, better to have it easily contained
My bf2 mods folder is
19.4 Gigabytes
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e-Gor
- Retired PR Developer
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Re: [HELP]pr_Edit
My bf2 mods folder is... 6.71gb
Back when I was an active developer though... it was well over 30gb.
Back when I was an active developer though... it was well over 30gb.
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Nickbond592
- Retired PR Developer
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Re: [HELP]pr_Edit
e-Gor wrote: Back when I was an active developer though...
you mean last month? ( and every time we need your help )

Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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space
- Posts: 2337
- Joined: 2008-03-02 06:42
Re: [HELP]pr_Edit
Yeah - Mine mod folder is 30 gb - storage space doesn't really matter much these days though.
Just in case people haven't noticed, Rhinos posted an updated PR_EDIT.rar for v0.8 with the new object spawner templates etc :
http://www.gloryhoundz.com/prmm/users/rhino/PR_EDIT.rar
Also another problem I had when I updated is that I lost my custom road templates, so make sure you copy those over too.
Just in case people haven't noticed, Rhinos posted an updated PR_EDIT.rar for v0.8 with the new object spawner templates etc :
http://www.gloryhoundz.com/prmm/users/rhino/PR_EDIT.rar
Also another problem I had when I updated is that I lost my custom road templates, so make sure you copy those over too.





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