Insurgent suggestions

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Sanke
Posts: 169
Joined: 2008-07-21 02:23

Insurgent suggestions

Post by Sanke »

Well if you've ever played insurgency you know how much of a disadvantage the insurgents are at. 1st I don't care if you've seen insurgents win a game before or that "You cant play insurgency like AAS." I know you cant but you cant always set up perfect ambushes 100% of the time.

Lower deviation- Well yeah, Since insurgents wear less gear the deviation should be lower. Look at a conventional army, they have body armor and all kinds of supplies. Insurgents are just wearing a t-shirt and pant and holding a gun and some grenades. That is nowhere near the weight of what army's carry so in return they should get lower deviation since they can move more quickly.

Leave the temporary rally's- When you start a game there are all of the temporary rally's that let you get close to the action. These rally should stay up until they finally get destroyed instead of having a timer destroy. This is a huge disadvantage because the insurgents usually have little transport and don't have the ability for rally's at all. And before you say hideouts, the army's get to set rally anywhere and you can have 9 rally's from 9 squads. So they can constantly shift spawns and at their spawns they have the ability to get some nice kits. We just get a little thing that only 4 can be placed, get destroyed easily, and don't have pkms or RPGS.

More vehicles- Since insurgents lack in vehicles this is a must. Usually some idiot solos one and takes it somewhere way the hell out there and you never see the thing again. The cars should respawn no matter what, even if they are still in the field.

I know insurgents get owned in real life but hears the thing, I play PR to have fun not get owned by 5937 troops with infinite mobility.
Been playing PR since -5.6
Smegburt_funkledink
Posts: 4080
Joined: 2007-11-29 00:29

Re: Insurgent suggestions

Post by Smegburt_funkledink »

Sanke wrote:you cant always set up perfect ambushes 100% of the time.
If you could, the coalition forces'd have no chance...

In my opinion, it's very well balanced. The temp insurgent rallys being on a timer could be changed I guess, I'm not sure exactly how they work but if they were destroyed with proximity like the conventional army ones, that'd make sence. Forgive me if this is already how they work.

As far as insurgents having less deviation, do you not think the British & US army have had more weapons training?
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
Laki
Posts: 34
Joined: 2006-11-13 14:32

Re: Insurgent suggestions

Post by Laki »

Thing that popped into my mind, what if the rallys could be randomized (donno if they are already) so that after the timer you have X amount of rallys left, but you never know which ones they are.
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