50Klicks PRMM Game Night

General discussion of the Project Reality: BF2 modification.
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Eden
Posts: 805
Joined: 2005-12-06 14:43

50Klicks PRMM Game Night

Post by Eden »

Just thought id let you guys know that 50Klicks is having a PRMM game night this Thursday and we would love for some more guys to come along and fill out the server, bear in mind that most of the 50K people are new to the game so go easy on them until they get the hang of things :mrgreen:

If your going to join the server Just post a quick shout here so I know the numbers thanks :)

This Thursday 16th at 8PM GMT

IP Address: 193.60.3.105:16567
Location: UK (Europe)

Maps in Rotation:

Strike at Karkand 2
Steel Thunder
Oasis

20 minutes a map.

Forgot to mention one very important rule. No one is allowed to enter the red cirlces i.e. the uncapable flags.

If you have taken all the capable flags your job is to defent them not to go base rapeing.

Confirmed players:
bake15
Buttmonk3y
Chopper
Deliverance
Eden
FosterK
Kitkat
lofty4788
MadMac
Mr_B.A.Baracus


Maybe:
b3nj1
Gumby
hollandfc
MilorgChimera
Last edited by Eden on 2006-03-16 11:53, edited 1 time in total.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I'll try to make it
"Practice proves more than theory, in any case."

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MonkeyNutz
Posts: 94
Joined: 2005-12-19 19:18

Post by MonkeyNutz »

What are the server settings?
Last edited by MonkeyNutz on 2006-03-16 09:59, edited 1 time in total.
OriginalSnoozer
Posts: 42
Joined: 2006-02-24 06:41

Post by OriginalSnoozer »

I'll probably join at around 22.00 or something.
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Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

MonkeyNutz wrote:What are the server settings?
AAS
20 minutes per map
20-25 seconds spawn time (cant remember the exact number)
RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

me and my friend will probably be there! if i can wake up early enough!
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[BiM]Black7
Posts: 402
Joined: 2006-01-08 22:10

Post by [BiM]Black7 »

i say add strike at karkand (origianl one) cuz SaK 2 is abit boring after some rounds as its hard as hell to capture on that map.

Oasis well in its current state its pretty boring to play as the none capable spawns always get spawn camped in the end witch leads to irriteted players..

30mins per map
200 tickets
5mins respawn on vehicles
25sec wounded
5sec respawn

and ofc AAS

if this can be fixed im coming over with about 5-6 players from my clan
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Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

The reason its those three maps is simply for the hew guys playing, I can get MadMac to change the map rotation after an hour to include more of the vinila maps etc.

Forgot to mention one very important rule. No one is allowed to enter the red cirlces i.e. the uncapable flags.

If you have taken all the capable flags your job is to defent them not to go base rapeing.
Lugubrum
Posts: 1057
Joined: 2006-03-15 16:00

Post by Lugubrum »

'If you have taken all the capable flags your job is to defent them not to go base rapeing.' Very nice. Nothing is worse than spawnraping. :evil:

I think I will join if i have nothing else to do. :)
RikiRude
Retired PR Developer
Posts: 3819
Joined: 2006-02-12 08:57

Post by RikiRude »

Maybe I'm just too used to the GloryHoundz server, but I didn't have any fun on here. Wounded time was WAY too short, there was no autobalance, almost felt like i was playing vanilla. BUT it was nice seeing 32 player maps full for a change =) . Also, you gotta get rid of vehicles on Oasis, if there were more rocks to hide behind or something vehicles would be fine, but nothings worse then getting ran over and having no where to go.
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Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

If you can post what yould like changed here http://realitymod.com/forum/t4510-50kli ... abled.html

Ill get the Admin to look over the changes. I agree with the spawn/man down time needs tweeking and i think the time limit needs to be increased a bit.
Lugubrum
Posts: 1057
Joined: 2006-03-15 16:00

Post by Lugubrum »

I just played on your server for 3 hours. Nice teamwork there was but suddenly everybody got 200+ ping and it was hard to shoot people like that. :mrgreen:
Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

Ye there was a few people on with high pings that laged up the server for a couple of minutes.

Defenetly better than haveing a ping of 190-220 on Gloryhoundz lol.

Were you the guy some idiot was tryign to kick?
Lugubrum
Posts: 1057
Joined: 2006-03-15 16:00

Post by Lugubrum »

I also get bad ping on Gloryhoundz server... Even my squadmembers tried to kickvote me but they didn't start the kickvote. I think it's a bug. :lol:
the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

I was there are it was good
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