Jumping

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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Jumping

Post by Bringerof_D »

so as it is now and since vBF2 jumping took energy out of your sprint bar, so iw as thinking, to counter bunny hopping, which you can still do even if you're out of energy anyways, make it so then jumping does not affect the sprint bar, BUT everytime you jump, there is a full 0.5 second delay before you can move.

you can look around but after you jump, for 0.5 seconds you are standing still or crouched and cant run, walk, or jump again till the time is up
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Jumping

Post by Harrod200 »

Half a second is a long time in a firefight, and when you have to jump due to the dodginess of the BF2 engine (oh no! My well trained soldier is defeated by a kerb stone!) it'd be hugely impractical and frustrating. Somewhat unrealistic too, since people can jump while running and continue running upon landing.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Jumping

Post by Bringerof_D »

0.5 was just my example, anything along the lines of a delay would be much more appreceated then the destruction of the sprint bar. anywho i've never needed to jump in the middle of a fire fight other than to hope over a wall to cover, in which case as soon as i'm over i dont need to move that immediatly, and lets not forget you're landing with a huge pack on you're back you gotta take a small amount of time to bend your knees to absorb the landing etc.

sheesh some of you guys gotta stop taking everything we say as 100% what we mean. i dont know axactly how long a half second is, you count 0.5 seconds right now, no stopwatch.

btw the curb issue, i've had that a few times but you dont need to jump, just hit the sprint a split second before you hit the curb and you'll get over, if you're going too slow you cant get over.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Jumping

Post by Rudd »

I dislike the suggestion, jumping carries good enough stamina costs to stop bunnies, making somthing like this would make maps like Korengal simply unplayable.
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Jumping

Post by LithiumFox »

agreed. especially since bunnyhopping on korengal is a much needed thing actually. Helps you scale mountains if you're good enough at it on just the right slope. I believe one of the dev's actually watched me bunny hop up a hill before the Dev vs Com battle. :) Said it was entertaining, but it IS useful sometimes. really with how high people can actually jump after a few jumps, i think it's ok, you really don't see a bunny hopper much now anyways, and if they do jump once or twice it's usually cause you freaked them out, or they think they're stuck. Personally, sometimes people call me out for bunny hopping when i was just trying to get over some curbs i was running over.

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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Jumping

Post by Celestial1 »

Perhaps making the jump higher, and adding a 'jump-delay'.

After jumping, you have a half-second before you are able to jump again. You can still move and do everything... just not jump. Bunny hopping is relatively eliminated, and the stamina hit would be reduced (but, I think a tiny bit, like 2-4 bars, should knock off, still?).


I don't bunnyhop up mountains, and I don't often have too many issues with jumping over things, so if you think otherwise, say so.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Jumping

Post by LithiumFox »

sometimes you have to though... i'll do a video to show you later, but I KNOW one of the devs or mods or something were watching me do so XD it was quite funny myself... took me a while cause i wasn't pressing space fast enough.

Really, on korengal, you have a bunch of issues with jumping, especially when you're an insurgent on top of some mountains, you almost have to jump

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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Jumping

Post by Solid Knight »

Regarding implementing a delay between movements or jumps it's a bad idea. Firstly, its completely unrealistic. Anybody, even little kids, can jump and instantly transition to another movement. Secondly, there are many places where you need to conduct multiple jumps to traverse terrain and you need to do it quickly. This would ruin several maps.

There is no solution to bunny hopping. You might as well be trying to stop people from circle strafing you with automatic gun fire. The reason why you don't see people bunny hopping in real life is because its slow, you can't jump nearly as high* and it'd get you killed. The only reason you can get away with it in PR is because your accuracy is so inherently bad you can't hit moving targets very well. We're talking about a game where precision rifles have less accuracy than a paintball gun.


* Most people can barely get themselves one foot off the ground from a standing jump.
Last edited by Solid Knight on 2008-09-25 03:06, edited 1 time in total.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Jumping

Post by LithiumFox »

i would've agreed with you... except for that last sentence.. that kind of makes it a win for them... cause it just shows that you approve bunny-hopping... :( i don't.. just when i'm trying to get from place to place on a map, like korengal (i loooove korengal XD it's the new .5 basrah XD)

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Solid Knight
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Re: Jumping

Post by Solid Knight »

Yeah, I was just mocking the deviation system.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Jumping

Post by LithiumFox »

i don't mind the deviation system, my dad told me to stop complaining XD he said it was fine and that another reason they were doing this was to encapsulate other things that i really didn't listen to.. he doesn't play the mod, but watches sometimes..

XD and seeing how he was in the army and stuff i guess i'm going to have to believe him arn't i?

he really needs to tell me more about stuff... XD like how to shoot AT from more than 500m away XD

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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Jumping

Post by Bringerof_D »

yes cause a little kid would being carrying his own weight in equipment when he or she does multiple jumps. .2 or.3 seconds would be good, at the moment its like the moment your toes hit the ground you're goin up again, IRL you need to bend your knees and push off again, if only like a .2 second delay would be worth it, i guess only between jumps then you can still walk and what not.

huh..you know i've never had a situation where i needed to hop up a mountain in PR before, would definetly be funny to see that video. ussualy i just find a spot where i sprint up to and use the momentum to get up, if the angle is good enough for you to hop up, it ussualy works fine
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Jumping

Post by Solid Knight »

Ever try to go over a wall with a box or series of boxes? You need to be able to make more than one jump. To say you've never needed to jump more than once in a row is to say you've never tried to clear obstacles. Secondly, you're referring to delay between jumps and not a delay for any and all movement. Thirdly, adults seem to not understand this, it's generally easier for a kid to carry 2x his weight simply because the weight is less and his muscles have the same strength pound per pound as an adult this is the reason why kids tend to excel in things like pull ups where adults struggle.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Jumping

Post by Celestial1 »

Solid Knight wrote:Ever try to go over a wall with a box or series of boxes? You need to be able to make more than one jump. To say you've never needed to jump more than once in a row is to say you've never tried to clear obstacles. Secondly, you're referring to delay between jumps and not a delay for any and all movement. Thirdly, adults seem to not understand this, it's generally easier for a kid to carry 2x his weight simply because the weight is less and his muscles have the same strength pound per pound as an adult this is the reason why kids tend to excel in things like pull ups where adults struggle.

So? Wait half a second, and you can jump up again. You can still walk and turn about, that's no issue. But I'm sure that a 3 foot box would require a bit more than just 'jumping' on to it. You'd probably climb up the first, stand up, and climb up the second box. That'd take you at least a little bit of time (seconds)


Yes yes, bunnyhopping to get up mountains... maybe you should start to look for a different route (I've only had to jump at some crucial points up mountainsides, only climbing up the diagonal and in-laid slopes).

When I was saying make jumps 'higher', I simplified my meaning unintentionally. I intended to say that you would jump longer distances. Jumps in BF2 are almost parabolic, when they are generally supported by inertia RL and would slope down after reaching height of the jump. Unsure if it's possible to alter the 'jump-path', which is why 'higher' is the word I chose, as it would mean a larger distance jumped, thinking of limitations.



A second of time between jumping is somewhat pushing it. Half a second is a little on the high side, but still workable. 0.2 seconds would be too little, I think. 0.3-0.4 would still be reasonable, and would kill bunnyhopping (unfortunately for some, in any form).

And, assuming the stamina bar contains '15' sections (I'm almost sure I'm wrong, but it works as an example), a single jump should waste about 3 bars. With a .4 second delay between jumps (only, all other movement is normal) and 3 bars of stamina away with every jump, you would lose stamina in 5 jumps, and it would take you 2.5 seconds, assuming each tap of the spacebar takes 0.1 seconds, to do so.

It's still reasonable. You can hop up and over 5 obstacles in 2 and a half seconds before your stamina runs out (while sprinting, your jumps-until-exhausted would become 4, but you can still jump the 5th time, at the expense of your final bit of stamina.
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Jumping

Post by Human_001 »

If delay can be added to jump, why not add about 3 second delay after 3-4 contiuous jumping.
And maybe add about 0.5 sec delay after each jump.
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Jumping

Post by Bringerof_D »

Human_001 wrote:If delay can be added to jump, why not add about 3 second delay after 3-4 contiuous jumping.
And maybe add about 0.5 sec delay after each jump.
i believe in BF1942 every 2nd jump took a half second before you could jump again.

as well why is it that you cant sprint when you're down to your last 5 bars or so? i mean whats the point of reserving those last bits if you cant use it?
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Jumping

Post by Solid Knight »

Bunny hopping up mountains doesn't usually work. However there are some spots you can jump over walls but you have to be quick because you'll slide off if you wait. But again, bunny hopping is only effective because accuracy is bad. In the previous versions you could just waste them while they stupidly jumped around. Bunny hopping didn't work. Of course your other option in the current version is to throw a grenade on them.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Jumping

Post by gazzthompson »

if it gets rid of bunny hopping, im all for it.
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