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Remove bunkers/fb damaging

Posted: 2008-09-24 19:54
by Outlawz7
Very short, can the firebase/bunker collapsing not damage it's own team? I'm seriously getting sick of shoveling the asset like a dumb *** then the pile of sandbags collapses on me and kills me in return.
End.

Re: Remove bunkers/fb damaging

Posted: 2008-09-24 20:02
by Scot
Yeah I agree its very annoying.

Re: Remove bunkers/fb damaging

Posted: 2008-09-24 20:15
by yakuz
/agreed

Re: Remove bunkers/fb damaging

Posted: 2008-09-24 21:36
by Sanke
I think its an engine limitation

The solution, shovel it.

Re: Remove bunkers/fb damaging

Posted: 2008-09-25 04:18
by Expendable Grunt
Yeah it's kind of a pain when you're shoveling, then you need to repel a few guys coming up, and end up dying for the cause under bags of sand.

Re: Remove bunkers/fb damaging

Posted: 2008-09-25 04:48
by Solid Knight
I think it sucks when you're shoveling and your firebase is in the bleeding stage so it keeps wounding you as you build it up.

Re: Remove bunkers/fb damaging

Posted: 2008-09-25 04:55
by victor_phx
True. Agreed.

Remove the damage.

Re: Remove bunkers/fb damaging

Posted: 2008-09-25 10:16
by Panzar
Lol..i remember jabal, near east beach we set a FB, our whole squad runs to it and it starts blowing up all byitself and we shovel...all of us bled to death after our medic got kidnapped in a Humvee :(

Re: Remove bunkers/fb damaging

Posted: 2008-09-25 11:30
by Spec
Agreed. Though I'm sure there is a reason for the damage to exist, be it a gameplay reason or a limitation.

Re: Remove bunkers/fb damaging

Posted: 2008-09-25 11:54
by Solid Knight
Explosion damage isn't a limitation of the engine as far as I know. I believe you have to specify blast radius, force, and damage for all explosions.

Re: Remove bunkers/fb damaging

Posted: 2008-09-25 12:21
by Outlawz7
Solid Knight wrote:Explosion damage isn't a limitation of the engine as far as I know. I believe you have to specify blast radius, force, and damage for all explosions.
Yes, but reducing that means that the enemy team would also not get affected. I was hoping for some sort of a 'team damage off' thing, then again it's not like knifing the radio sets off a bomb and it's basically just a pile of sandbags put together into a structure that's collapsing, not a 70-story building.