Remove bunkers/fb damaging

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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Remove bunkers/fb damaging

Post by Outlawz7 »

Very short, can the firebase/bunker collapsing not damage it's own team? I'm seriously getting sick of shoveling the asset like a dumb *** then the pile of sandbags collapses on me and kills me in return.
End.
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Remove bunkers/fb damaging

Post by Scot »

Yeah I agree its very annoying.
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yakuz
Posts: 92
Joined: 2008-01-29 17:06

Re: Remove bunkers/fb damaging

Post by yakuz »

/agreed
Sanke
Posts: 169
Joined: 2008-07-21 02:23

Re: Remove bunkers/fb damaging

Post by Sanke »

I think its an engine limitation

The solution, shovel it.
Been playing PR since -5.6
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Re: Remove bunkers/fb damaging

Post by Expendable Grunt »

Yeah it's kind of a pain when you're shoveling, then you need to repel a few guys coming up, and end up dying for the cause under bags of sand.
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Remove bunkers/fb damaging

Post by Solid Knight »

I think it sucks when you're shoveling and your firebase is in the bleeding stage so it keeps wounding you as you build it up.
victor_phx
Posts: 343
Joined: 2008-09-15 04:25

Re: Remove bunkers/fb damaging

Post by victor_phx »

True. Agreed.

Remove the damage.
Panzar
Posts: 92
Joined: 2008-08-25 06:19

Re: Remove bunkers/fb damaging

Post by Panzar »

Lol..i remember jabal, near east beach we set a FB, our whole squad runs to it and it starts blowing up all byitself and we shovel...all of us bled to death after our medic got kidnapped in a Humvee :(
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: Remove bunkers/fb damaging

Post by Spec »

Agreed. Though I'm sure there is a reason for the damage to exist, be it a gameplay reason or a limitation.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Remove bunkers/fb damaging

Post by Solid Knight »

Explosion damage isn't a limitation of the engine as far as I know. I believe you have to specify blast radius, force, and damage for all explosions.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: Remove bunkers/fb damaging

Post by Outlawz7 »

Solid Knight wrote:Explosion damage isn't a limitation of the engine as far as I know. I believe you have to specify blast radius, force, and damage for all explosions.
Yes, but reducing that means that the enemy team would also not get affected. I was hoping for some sort of a 'team damage off' thing, then again it's not like knifing the radio sets off a bomb and it's basically just a pile of sandbags put together into a structure that's collapsing, not a 70-story building.
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