The idea hit me, just as a bullet did. I was running through a dense forest when a bullet hit me. I could see the enemy, I could see gray color and boy, did I wan't to see my scope. My idea is, that when bullets start hitting the solider, he gets a rush of adrenaline - for a matter of a second or two - and the speed in which the gun is pulled out is sped up or it is a different script, a faster one, one in which the solider fumbles the gun as he is taking it out.
Furthermore, I think that a person with low stamina of sorts, should also, on fire, be able to do a 1 second run to dive. Again, a person being fired on, would probably not care about how tired or out of breath they feel - they would quickly jog for cover and then catch their breath.
Don't get me wrong - I am not just a noob that got hit and is now complaining about the game. I have no issues with the arm reaching for the gun and pulling. It's meerly the fact that, if you were getting shot, you would be QUICKLY reaching for your favored weapon of choice, not just casually getting ready to fire.
Adrenaline
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General_J0k3r
- Posts: 2051
- Joined: 2007-03-02 16:01
Re: Adrenaline
i would think that is impossible to code. that's just an educated guess based on the fact that you can have only one animation for pulling out a gun (so that you always have that long animation when switching LMGs from deployed to undeployed) so i guess that it's the same for the scope-in.
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LtSoucy
- Posts: 3089
- Joined: 2007-03-23 20:04
Re: Adrenaline
Been suggested before and its hardcoded. The gun is set into teh code on how it will come up and fire , etc. You cant change it with out changing the coding of the gun itself
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Andrew Past
- Posts: 58
- Joined: 2006-04-11 23:38
Re: Adrenaline
Well, getting shot would slow you down in most cases, but as for allowing sprint if you hear bullets whiz by, or get the suppression effect would probably be reasonable.
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Adrenaline
There is no universal reaction to pain and danger.
Some people go down when they get shot and others keep going. Some people choke when scarred and others perform at their finest. The strength of will and mental conditioning has a lot to do with how you react. This cannot be simulated in a game.
Some people go down when they get shot and others keep going. Some people choke when scarred and others perform at their finest. The strength of will and mental conditioning has a lot to do with how you react. This cannot be simulated in a game.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Adrenaline
I don't know about you, but if bullets begin to perforate my internal organs and start breaking bones, I don't move very fast in any direction except down, how 'bout you?
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Solid Knight
- Posts: 2257
- Joined: 2008-09-04 00:46
Re: Adrenaline
Depends on the situation.Tirak wrote:I don't know about you, but if bullets begin to perforate my internal organs and start breaking bones, I don't move very fast in any direction except down, how 'bout you?
Throughout the history of warfare people have managed to continue to fight even while suffering massive trauma. There have been numerous cases of people being shot and not seemingly being effected by it. It's one the largest complaints about the 5.56 NATO round.
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Adrenaline
It honestly depends on person and wound, every time.
Something that can not be portrayed in BF2, or most engines.
A shot to your tricep might knock you up a bit, but if your adrenaline does kick in and you can continue on, you'll be running.
But if you get shot in the stomach, upper chest, or thigh... or well, anywhere but your arm... chances are you're going RIGHT down, unless your adrenaline is really kickin'.
Something that can not be portrayed in BF2, or most engines.
A shot to your tricep might knock you up a bit, but if your adrenaline does kick in and you can continue on, you'll be running.
But if you get shot in the stomach, upper chest, or thigh... or well, anywhere but your arm... chances are you're going RIGHT down, unless your adrenaline is really kickin'.
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alvina
- Posts: 167
- Joined: 2008-09-11 16:25
Re: Adrenaline
Dont think its possible with bf2 engine, but this kinda reminds me of what I want in future warfare games. I want models, yes "models" not "AI" to react much more "Realistic" for ex. on gunshots or high volume explosives is nearby, and I want models to react different depending on the situation around, for example, if its been quiet for a time or so and some enemy nearby starts fireing or if a enemy bullet hits close, the models would react like in real life, they would make that "head down/shoulders up relfex", and this "combat situation" that occurs will be provided with extra sprint/adrenaline and much more. So the models should react and make various new movements depending on what situation they are in.togaboy wrote:The idea hit me, just as a bullet did. I was running through a dense forest when a bullet hit me. I could see the enemy, I could see gray color and boy, did I wan't to see my scope. My idea is, that when bullets start hitting the solider, he gets a rush of adrenaline - for a matter of a second or two - and the speed in which the gun is pulled out is sped up or it is a different script, a faster one, one in which the solider fumbles the gun as he is taking it out.
Furthermore, I think that a person with low stamina of sorts, should also, on fire, be able to do a 1 second run to dive. Again, a person being fired on, would probably not care about how tired or out of breath they feel - they would quickly jog for cover and then catch their breath.
Don't get me wrong - I am not just a noob that got hit and is now complaining about the game. I have no issues with the arm reaching for the gun and pulling. It's meerly the fact that, if you were getting shot, you would be QUICKLY reaching for your favored weapon of choice, not just casually getting ready to fire.
Small details like this will make the combat in games look and feel more realistic. Its also a very comfortable for your brain to see models move and acting like in reallife depening on the situation.
Since im not a big fan of the new 0.8 recoil I think that future games should provide with a "Concentration" function, works kinda like holding your breath with sniper. When you put your iron sight up you should be able to hold in a button for a time "2-3 sec? more or less" that makes the concentration, just like in real life. It makes you have more control over your aim/recoil ingame. More functions there is, more place for individual skills.
Bodys should react more realistic when hit. "Every Person/Veichle in a game should have different hitparts, and more then just 2 or 3!". If a model sprints across a road and gets shot, the model should react immediately depending on where the bullet hits, If it hits the leg he starts to limp, if he gets shot again in the leg he simply falls down but still not dead, or if he get shot in the the head/stomach area the first time or second, he simply falls down dead or wounded IN A REALISTIC way, can be fixed with new physique engines. WIth new physique engines combined with good coding you can make hell of a war game. And best of all, GORE, bodyparts apart and bloodpools should always be there, Im not a freak, maybe a little, but gore should be there always. If you like stuff like that in real life you shouldnt play games.
I dont really think people really like the idea that you should be allowed to only die once, but maybe set a limit so you only have 3 lives each. In Americas Army (AA) it sucks to die then wait 5mins for round to end, but in BF it sucks to kill a squad laying in a good posetion then 2 minutes later they come and nade you to death, should be a solution somewhere.
Thats my thought!
Back to topic tho. While on adrenaline you dont feel yourself getting hit, but you will notice if your body stops reacting. I saw a video of 3 insurgents getting shot by a bradley, one got shot in the chest and on in the foot and they ran for the lives, they probely died when the adrenaline diead down. If this would be sugested the adrenalin shouldnt be kicked in when you get shot, if you are in a combat zone and fire your gun you are already quite pumped up. I have a great example of how this can work, with "Different modes" that I wrote above. But it wont work with bf2 tho but maybe PR v.2020
Last edited by alvina on 2008-09-30 01:09, edited 8 times in total.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Adrenaline
Adrenaline is far to hard to code/isn't codable imo
yea, you could run further, have faster reaction times etc, but too much you would not hold ur gun as steady, you would be breathing hard, sweating, wanting to take a piss etc.
nope, adrenaline is too hard to code
only way to simulate this would be to watch a really scary horror movie as the intro video to PR, so the adrenaline is flowing IRL
yea, you could run further, have faster reaction times etc, but too much you would not hold ur gun as steady, you would be breathing hard, sweating, wanting to take a piss etc.
nope, adrenaline is too hard to code
only way to simulate this would be to watch a really scary horror movie as the intro video to PR, so the adrenaline is flowing IRL
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alvina
- Posts: 167
- Joined: 2008-09-11 16:25
Re: Adrenaline
Haha yeah. Well you actually do get abit of a rush when you get chased by an one man driven apc.Dr2B Rudd wrote:Adrenaline is far to hard to code/isn't codable imo
yea, you could run further, have faster reaction times etc, but too much you would not hold ur gun as steady, you would be breathing hard, sweating, wanting to take a piss etc.
nope, adrenaline is too hard to code
only way to simulate this would be to watch a really scary horror movie as the intro video to PR, so the adrenaline is flowing IRL![]()


