togaboy wrote:The idea hit me, just as a bullet did. I was running through a dense forest when a bullet hit me. I could see the enemy, I could see gray color and boy, did I wan't to see my scope. My idea is, that when bullets start hitting the solider, he gets a rush of adrenaline - for a matter of a second or two - and the speed in which the gun is pulled out is sped up or it is a different script, a faster one, one in which the solider fumbles the gun as he is taking it out.
Furthermore, I think that a person with low stamina of sorts, should also, on fire, be able to do a 1 second run to dive. Again, a person being fired on, would probably not care about how tired or out of breath they feel - they would quickly jog for cover and then catch their breath.
Don't get me wrong - I am not just a noob that got hit and is now complaining about the game. I have no issues with the arm reaching for the gun and pulling. It's meerly the fact that, if you were getting shot, you would be QUICKLY reaching for your favored weapon of choice, not just casually getting ready to fire.
Dont think its possible with bf2 engine, but this kinda reminds me of what I want in future warfare games. I want models, yes "models" not "AI" to react much more "Realistic" for ex. on gunshots or high volume explosives is nearby, and I want models to react different depending on the situation around, for example, if its been quiet for a time or so and some enemy nearby starts fireing or if a enemy bullet hits close, the models would react like in real life, they would make that "head down/shoulders up relfex", and this "combat situation" that occurs will be provided with extra sprint/adrenaline and much more. So the models should react and make various new movements depending on what situation they are in.
Small details like this will make the combat in games look and feel more realistic. Its also a very comfortable for your brain to see models move and acting like in reallife depening on the situation.
Since im not a big fan of the new 0.8 recoil I think that future games should provide with a "Concentration" function, works kinda like holding your breath with sniper. When you put your iron sight up you should be able to hold in a button for a time "2-3 sec? more or less" that makes the concentration, just like in real life. It makes you have more control over your aim/recoil ingame. More functions there is, more place for individual skills.
Bodys should react more realistic when hit. "Every Person/Veichle in a game should have different hitparts, and more then just 2 or 3!". If a model sprints across a road and gets shot, the model should react immediately depending on where the bullet hits, If it hits the leg he starts to limp, if he gets shot again in the leg he simply falls down but still not dead, or if he get shot in the the head/stomach area the first time or second, he simply falls down dead or wounded IN A REALISTIC way, can be fixed with new physique engines. WIth new physique engines combined with good coding you can make hell of a war game. And best of all, GORE, bodyparts apart and bloodpools should always be there, Im not a freak, maybe a little, but gore should be there always. If you like stuff like that in real life you shouldnt play games.
I dont really think people really like the idea that you should be allowed to only die once, but maybe set a limit so you only have 3 lives each. In Americas Army (AA) it sucks to die then wait 5mins for round to end, but in BF it sucks to kill a squad laying in a good posetion then 2 minutes later they come and nade you to death, should be a solution somewhere.
Thats my thought!
Back to topic tho. While on adrenaline you dont feel yourself getting hit, but you will notice if your body stops reacting. I saw a video of 3 insurgents getting shot by a bradley, one got shot in the chest and on in the foot and they ran for the lives, they probely died when the adrenaline diead down. If this would be sugested the adrenalin shouldnt be kicked in when you get shot, if you are in a combat zone and fire your gun you are already quite pumped up. I have a great example of how this can work, with "Different modes" that I wrote above. But it wont work with bf2 tho but maybe PR v.2020
