Static MG Ammo Support

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DeadSmile187
Posts: 172
Joined: 2007-12-17 16:24

Static MG Ammo Support

Post by DeadSmile187 »

Here's another Suggestion could we fix it , that the Static MGs Get from Somewhere Ammo ? How i would think with out Ammo Support the 50.Cal for Firebases and the M249 SAW Static moste in Bases have no Supply ? Its the Meaning without the Ammo its almost not Possibel to Hold Koriengal Valley the FOB in the Hills whille the Munition is going off or Camp Murphy could you Please get some on this like the Rifelman can Provide the Ammo for the SAW and M2 else its not Realistic i mean its not to Be in the Priority List of you Guys but would be nice you get it in Further Versions :|

Greez DeadSmile
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"We're surrounded. That simplifies the problem!"
"You don't hurt 'em if you don't hit 'em."
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Re: Static MG Ammo Support

Post by hx.bjoffe »

I agree it would be great to be able to reload static and asset placed weaponry.
Now if you empty static weapons, they remain empty. Asset placed MG/AA you have to blow up and rebuild to 'resupply.'
If there was a way to resupply them without it messing everything else up...
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Re: Static MG Ammo Support

Post by hall0 »

Agree its very anoying if you need one of the static weapons and it have no amo and you cant resuply it.
Caboosehatesbabies
Posts: 335
Joined: 2008-08-25 19:01

Re: Static MG Ammo Support

Post by Caboosehatesbabies »

Especially the freaking TOW Launchers that some people like to snipe with.
Everyone wants to easily kill their opponent but nobody wants to be the one easily killed. That line of thinking escalates weaponry to the point where practically every soldier has a shoulder-mounted nuke launcher that when fired, automatically displays the text "pwnt".- [R-CON]Wolfe

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EOD_Security-2252
Posts: 804
Joined: 2008-06-10 23:08

Re: Static MG Ammo Support

Post by EOD_Security-2252 »

Yeah, the light jeep ammo boxes and the supplies should be able to rearm the firebase weapons.

Informally retired modder - Projects: Artillery Shell IED,PSC Faction
Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: Static MG Ammo Support

Post by Conman51 »

idk if itll be too hard to code to reload statics object w/ the ammo bag

i think FOs and main bases should reload all mg,s and AA in their area but not reload individual soldiers
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: Static MG Ammo Support

Post by M_Striker »

an ammo bag would only reload a belt at most, I'd say a supply crate. And im sure it's possible to code.
KEIOS
Posts: 522
Joined: 2008-09-08 12:43

Re: Static MG Ammo Support

Post by KEIOS »

any news on this topic?
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: Static MG Ammo Support

Post by mp5punk »

+1 on this.
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Sinn_Ah_Taggh
Posts: 218
Joined: 2008-10-23 14:33

Re: Static MG Ammo Support

Post by Sinn_Ah_Taggh »

This would be a nice feature,im getting a little tired of reconstructing an asset everytime it runs dry...!

Is it possible to code the supplycrates to rearm spessific assets within a said radius ?
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Static MG Ammo Support

Post by Tirak »

Hello, Your topic has been discussed before, in the top right hand corner of your screen there is a button which reads "Search" and at the top of the Suggestion Forum there is a topic labeled "Attention! Already Suggested Suggestions", before posting a suggestion in the future, please use these tools to avoid duplicate threads.

Please direct any further discussion to the original thread.
https://www.realitymod.com/forum/f18-pr ... ments.html


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