vehicles vs collaborator

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

vehicles vs collaborator

Post by Rudd »

Without the 3 = courts martial rule of 0.75, vehicle artillery has seemed to be more inclined to shoot the hell out of destructible parts of the city on Basrah

my solution (which I think can be done....but am not sure) is for the turret of the APC/tank (or 50cal?) to be disabled for 30seconds or so after 3 collaborator deaths simulating the kind of "hold fire" and confusion over targets after it has been determined that current targets maybe unarmed.

I don't think this can be done for infantry weapons, and given how intense and crowded infantry combat can be, it shouldn't be attempted for those weapons anyway.
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: vehicles vs collaborator

Post by Solid Knight »

People who call in mortar strikes on you aren't civilians. They're the enemy. They don't have a gun but they're the enemy. Anyway, accidental kills disabling the turret doesn't make any sense.
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