Selecting original spawn kits from RP

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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Selecting original spawn kits from RP

Post by Jigsaw »

Just a small suggestion that I think wud be a very useful addition to the game without changing it in a big way.

I have lost count of the number of times I've spawned as part of a squad and then the SL decides we need a medic but cos every1 has spawned we dont have one. Same goes for the engineer kit and i cannot understand why you cant get the original spawn kits from and RP.

A similar thing happens if ur SL leaves and ur stuck without the officer kit so cannot make RPs or FBs.

Another example is wanting to switch between iron sights/red dot sight rifleman and scoped rifleman. Recently I was playing on Kashan Desert and whilst scoped rifleman is clearly the best to have as most engagements are at long range, when storming the bunkers it wud be very useful to be able to switch to iron sights for close quarters fighting.

Your thoughts please devs :)
Molyporph
Posts: 33
Joined: 2007-04-30 12:27

Re: Selecting original spawn kits from RP

Post by Molyporph »

Well, having all the unlimited kits available from the RP would be kind of silly. Ran into a locked door? Deploy a RP and request an engineer kit! Had some casualties in a firefight and haven't got a medic? Deploy a RP and request a medic kit!

Well, a bit exaggerated but I think you see my point. Being able to request all unlimited kits from the RP would kind of remove the advantages of planning ahead. Aditionallly, when out of ammo/field dressings you could just request a new kit of the same type.

Furthermore, I just want to say that I know these problems exist with the limited kits as well - but those are limited, and hence so are the problems.


However, regarding officer kits, I think it would be nice to be able to request the officer kit from anywhere. I know this might make me sound a bit like a hypocrite, but I think this would seriously easy the problems a squad encounter when the squad leader leaves mid-game. Especially on CnC, where, if you've lost your rally point just as the squad leader left, and your team heaven't got any firebases, it's impossible to get the officer kit without suiciding and respawning with it.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Selecting original spawn kits from RP

Post by Rudd »

Molyporph wrote:Well, having all the unlimited kits available from the RP would be kind of silly. Ran into a locked door? Deploy a RP and request an engineer kit! Had some casualties in a firefight and haven't got a medic? Deploy a RP and request a medic kit!
well..imo is kinda silly that they forgot their breaching shotgun :D

my main pet peeve would be that there would be ammo spam
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AREM117
Posts: 134
Joined: 2008-08-29 04:03

Re: Selecting original spawn kits from RP

Post by AREM117 »

this would be abused.
Molyporph
Posts: 33
Joined: 2007-04-30 12:27

Re: Selecting original spawn kits from RP

Post by Molyporph »

Dr2B Rudd wrote:well..imo is kinda silly that they forgot their breaching shotgun :D

my main pet peeve would be that there would be ammo spam
Weeeell, that was more or less my point :roll:
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Selecting original spawn kits from RP

Post by Scot »

IMO it would be abused, as people have mentioned, ammo spam, and abused for kits that you 'forgot'. If you forgot, get a helpful person to suicide and wait 1 minute to get the right kit. Or carry on and wait till your first person dies.

Also you can request the Officer kit from rallies if you are SL for the squad.
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llPANCHOll
Posts: 233
Joined: 2007-11-12 21:37

Re: Selecting original spawn kits from RP

Post by llPANCHOll »

It would most definatly be abused.
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: Selecting original spawn kits from RP

Post by charliegrs »

i think it seems kinda silly, like a rifleman switching from that to engineer, to medic, to heavy AT etc? that would be like saying every soldier in the game is a super soldier that has every skill the military can teach, and is only a wardrobe change away from being able to get through any situtation on the battlefield. if your a squadleader and your squad leaves with only uber badass grenadiers, auto riflemen, at riflemen etc and then is complaining about lack of medics and engineers then your not a very good squadleader.
known in-game as BOOMSNAPP
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Selecting original spawn kits from RP

Post by Jigsaw »

I think ur all right having thought about it more it wud be abused altho i think that the time delay between selecting new kits that is already on there would be an obstacle.

Thanks for commenting and I agree that it wud not work well.
Safekeeper
Posts: 224
Joined: 2007-09-23 19:24

Re: Selecting original spawn kits from RP

Post by Safekeeper »

Go Medic, Engineer, etc. from the get-go. As was said, it's called planning ahead.
Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Selecting original spawn kits from RP

Post by Celestial1 »

Make it so you can only get them from main and firebases/bunkers.

Problem solved, a lot harder to abuse.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Selecting original spawn kits from RP

Post by Scot »

Main, maybe, bunkers and firebases, no, as they are still in the field, and with them being easier to place nowadays, they are used a lot in the field, so can still be abused.
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badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Selecting original spawn kits from RP

Post by badmojo420 »

I wouldn't consider it abuse if your defending a structure your team built. That takes time and effort. But setting a RP and swapping out kits would be too much.

Is there any way to make it considered a limited kit if you request it in the field? Like you couldn't request another kit for XX amount of time. That would solve the problem as well.

I like the idea, often i'll mistakenly spawn as rifleman insted of engineer. And when theres a bunch of guys all waiting at main for someone to drive a supply truck.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Selecting original spawn kits from RP

Post by Tirak »

Problems with the system: Medic

It also used to be the Engineer as well because of his C4, and the Engie ever gets his bombs back he'll be another stumbling block, but basically by this system, everyone is a trained Medic who in a pinch, you slap down a rally and have someone change out, then after they've fixed everyone up, they change out again.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Selecting original spawn kits from RP

Post by Jigsaw »

Canadian4206 wrote:The only problem with this is that it's unrealistic, and a problem for this mod Project 'Reality'. This mod tries to make the game-play as realistic as possible and has done a good job in doing so. This is a really bad suggestion for this mod, but atleast you are thinking of things.
Yuh was just a thought that popped into my head. Im thinking the idea shud be changed to "selecting the original kits from main" as TheScot666 has pointed out doing it from rally points, bunkers or firebases wud be easy to abuse.

However being able to select from main I cant really see a problem with, because the issue that prompted this idea was that people were spawning up at the start of the game at main with improper kits.

This may be a failure in squad leadership but being able to reselect at main offers an opportunity to prevent that mistake.

In addition it wud be harder to abuse as players would have to take a long walk back to main in order to resupply their ammo (which they sometimes have to do anyway) and wud be impossible for player to go back and change to medic becos every1 wud likely be dead by the time you got back from main having changed to medic.

In regard to the realism factor I believe limiting those kits to main wud still be in line with reality, esp as when you die you can come back as whichever kit you desire. Really the only way to be completely realistic in this sense would be to pick a class at the start of the game and have to remain as that class throughout, but as that wud clearly be ridiculous I think that being able to select the original kits from main is in line with the current system.

Therefore can we change the idea to selecting original kits from main, and once again I await your thoughts.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Re: Selecting original spawn kits from RP

Post by AnRK »

This was suggested ages ago, but the main base idea is fresh so I think it should stay open.

Definitely in favour of being able to get them from main base, I think the timer in-between any form of kit request should stop it being abused too much in a main base defence situation too. Perhaps you could even make a new kit, a kind of reserve medic/engineer (those are the only 2 from the main 5 you'd need and should be allowed to get if you ask me) which has exactly the same loadout as the spawnable one, but there is a limited supply.

I think there is good reason to have this in a regulated form, getting into the "just die and come back in as X kit" is a bad mentality.
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Selecting original spawn kits from RP

Post by Jigsaw »

I think that as you are selecting kits from main it would be difficult to abuse even in a main defence situation as AnRK said.

For a more regulated approach to it, a combination of this idea, and this https://www.realitymod.com/forum/f18-pr ... -kits.html would work exceptionally well to both promote realism and to make it easier to right little mistakes without any1 dying, which helps to make the game more enjoyable to play, whilst at the same time enhancing the realism factor.
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