What's up with the SOFLAM?

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random pants
Posts: 205
Joined: 2007-04-21 21:48

What's up with the SOFLAM?

Post by random pants »

Right now, I see the SOFLAM as being FAR inferior to the binoculars, and I think that's just plain wrong, and should be corrected.

Reasons:

The biggest fault the SOFLAM has is the long delay from its standard zoom to its secondary zoom. I've timed it and it's over half a second. That's a long time when you're constantly scanning horizons as SL for your squad and you have to deal with that long delay between zooms. Not to mention that once you are fully zoomed, you have to switch out and re-draw the SOFLAM just to start another scan.

Binoculars have a HUGE zoom and also have no visual boundary. I think I read somewhere that the boundary would be adjusted, but that doesn't mean you still don't get the benefits of a quick, efficient, way of scanning terrain.


The range finder on the SOFLAM really doesn't add up to much when you consider that knowing exactly how far away something is really doesn't give a huge advantage over guess-timations and the fact that you can already use move markers to quickly find ranges.

In .75 the SOFLAM was clearly better because it gave you the low-zoom quick scan, but also the quick, high zoom scan ability. Now, that long wait between zooms combined with long .8 draw times nerfs the SOFLAM severely.

So is this delay really necessary?

Is it realistic? The sniper scope zooms in much faster than this, and its not even an electronic device (which should be faster)


If we could just get rid of this zoom delay
, the SOFLAM would once again be a better, more versatile optic over the binoculars, which IMO, is the way it should be.
Last edited by random pants on 2008-10-14 20:41, edited 2 times in total.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: What's up with the SOFLAM?

Post by Rhino »

its due the the animation time, we can't make the 2nd zoom quicker as a result unless we shorten the time down.
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Rhino
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Re: What's up with the SOFLAM?

Post by Rhino »

Ghost1800 wrote:Can I ask why the range finder was taken out? That was hella useful in some situations.
it was? you 100% sure? I aint noticed it...
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Rhino
Retired PR Developer
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Re: What's up with the SOFLAM?

Post by Rhino »

hummm odd, maybe might have been something to do with realism but I'll look into it.
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random pants
Posts: 205
Joined: 2007-04-21 21:48

Re: What's up with the SOFLAM?

Post by random pants »

Yea, I didn't even realize the range finder was taken out....

So Rhino, I take it you acknowledge that this is kind of a problem? I know it's not a high priority issue, but can you tell us if it's going to be adjusted? I wouldn't have a problem with the SOFLAM having less of a draw time to help with the zoom delay...
Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: What's up with the SOFLAM?

Post by Chuc »

Zoom in time has been reduced.
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Personal Folio - http://www.studioash.net
random pants
Posts: 205
Joined: 2007-04-21 21:48

Re: What's up with the SOFLAM?

Post by random pants »

Why is it that whenever Chuc posts....it's always a good thing?

<3
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: What's up with the SOFLAM?

Post by cyberzomby »

haha yeh it seems like it :) Fanclub for chuck?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Re: What's up with the SOFLAM?

Post by Rhino »

random pants wrote:Why is it that whenever Chuc posts....it's always a good thing?

<3
cos hes smart and lets the rest of us deal with the **** :p
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ReconAus
Posts: 199
Joined: 2007-07-08 13:44

Re: What's up with the SOFLAM?

Post by ReconAus »

[R-DEV]Rhino wrote:cos hes smart and lets the rest of us deal with the **** :p
Its because his AUSSIE ;)

Recon
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: What's up with the SOFLAM?

Post by Outlawz7 »

[R-DEV]Rhino wrote:hummm odd, maybe might have been something to do with realism but I'll look into it.
I heard it was because the range finder came up on screen before the SOFLAM got fully sighted in, like the Heavy AT stabilization cross hair.
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pureperversions
Posts: 161
Joined: 2007-04-26 13:23

Re: What's up with the SOFLAM?

Post by pureperversions »

also the ability of the soflam to spot and mark targets like armour/apc/vehicle spotted, isn't one of the jobs of the spec ops to be reconosience
C'est magnifique, mais ce n'est pas la guerre. C'est de la folie
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: What's up with the SOFLAM?

Post by Bringerof_D »

pureperversions wrote:also the ability of the soflam to spot and mark targets like armour/apc/vehicle spotted, isn't one of the jobs of the spec ops to be reconosience
wait what?! ok the main job of any special forces unit would be reconnaisence, killing people and blowing stuff up is second. special forces units are sent in either to gather intel, gather intel and blow stuff up, blow stuff up from intel provided by another unit, or support a regular fighting unit.
pureperversions
Posts: 161
Joined: 2007-04-26 13:23

Re: What's up with the SOFLAM?

Post by pureperversions »

ack i ment the soflam on the spec ops has lost the abilty to spot targets on the main map or report them to the commander or maybe when ever i have tryed there has been no commander?
C'est magnifique, mais ce n'est pas la guerre. C'est de la folie
Darkpowder
Posts: 1527
Joined: 2006-08-30 22:00

Re: What's up with the SOFLAM?

Post by Darkpowder »

Range finder should be re-added in my opinion, to prevent the need to place an attack marker down to get a range to target.
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