Mobile Artillery

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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panther501
Posts: 52
Joined: 2008-09-19 22:08

Mobile Artillery

Post by panther501 »

Would it be possible to add an MLRS for the Americans and the SCUD launcher for the MEC and Chinese. This could be used to destroy heavily entrenched enemies or wipe out fortifications.

EXAMPLES:

Kashan Desert: MEC troops are holding South Village, fire a wave of missles from the MLRS and follow up with an infantry squad to kill any survivors.
Americans are holding North Village, use a SCUD Launcher to wipe out the houses so that the enemy has nowhere to hide.

7 Gates: Use an MLRS blow up enemy bunkers instead of trying to rush it with SLAM or C4.

For balancing, the MLRS or SCUD launcher could have a 1:00 setup time and would have to be reloaded by a supply truck every time it fires a set or SCUD.

SCUDS could have a large radius impact but only 1 missle while MLRS's have 8 missles but the missles do much less damage.

What do you guys think?
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Mobile Artillery

Post by Gore »

Don't know if it has been suggested, but it sounds cool. Only on some maps though.
Zeppelin35
Posts: 191
Joined: 2008-01-13 02:55

Re: Mobile Artillery

Post by Zeppelin35 »

It's been suggested before and been shot down because there are already too many assests in the game. If the player limit was higher then it would be considered.
panther501
Posts: 52
Joined: 2008-09-19 22:08

Re: Mobile Artillery

Post by panther501 »

I checked and it hasn't, nothing on mobile artillery, scuds, or MLRS
Neo_Mapper
Posts: 251
Joined: 2008-04-08 16:51

Re: Mobile Artillery

Post by Neo_Mapper »

Look! I've found something on the DEV-JOURNAL archive:

mec mobile artillery







well, the problem is really the number of max. players =/
Sorry for my bad english ^_^'
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Mobile Artillery

Post by Tirak »

Neo_Mapper wrote:Look! I've found something on the DEV-JOURNAL archive:

mec mobile artillery







well, the problem is really the number of max. players =/
And Kashan is totally devoid of assets? Just put some of these in and not something of else.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Mobile Artillery

Post by Rudd »

This has been suggested before, the maps are really too small (but thats the same for jets I suppose) it would be pretty boring job since you'd just put the turret in the right position and sit there clicking watching your score increase and saying to yourself "yay...my score is going up...zzzz"

MOAR offmap supports plz, more realistic and gives commander things to do.
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Mobile Artillery

Post by Tirak »

Dr2B Rudd wrote:This has been suggested before, the maps are really too small (but thats the same for jets I suppose) it would be pretty boring job since you'd just put the turret in the right position and sit there clicking watching your score increase and saying to yourself "yay...my score is going up...zzzz"

MOAR offmap supports plz, more realistic and gives commander things to do.
Same could be said for Tanking and gunning for Attack Choppers. Player controlled arty offers flexible fire support that is available often, the MOAB can't compare.
Neo_Mapper
Posts: 251
Joined: 2008-04-08 16:51

Re: Mobile Artillery

Post by Neo_Mapper »

Dr2B Rudd wrote: MOAR offmap supports plz, more realistic and gives commander things to do.
+1

its horribly boring to command on public servers now...
Sorry for my bad english ^_^'
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: Mobile Artillery

Post by Bob_Marley »

Artillery has been suggested many times before. It may be implimented in future releases, most likely in the form of mortars.

However, as this has come up before I'm going to lock the thread. Please do make use of the search function of the forums (look to the top right of the boards) and read the "already suggested suggestions" thread.

Thanks :-)

https://www.realitymod.com/forum/f18-pr-suggestions/38878-scud.html

https://www.realitymod.com/forum/f18-pr-suggestions/40292-arty.html

https://www.realitymod.com/forum/f18-pr-suggestions/42216-artillery-pr.html

https://www.realitymod.com/forum/f18-pr-suggestions/42429-bf1942-style-artillery.html

I turned up all those and more just by searching artillery.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
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Many thanks to [R-DEV]Adriaan for the sig!
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