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Rounds or maps with context

Posted: 2008-10-15 18:29
by Tte.oteo
It might be really interesting to apply to the games certain context. I believe that this suggestion it wasnt realized before.
I will try to explain it better..for example...
why not a game in which an engineers' battalion has to repair some bridges or routes in afghanistan?
Or, A group of special forces looking and destroying radars and Chinese communications in the jungle?
why not a UN forces escorting convoys in africa? (UN forces would be great too)
Adding context to the games the possibilities multiply, different environments, different units not only factions... definitively not only to fight for flags or positions, to add also missions and priority objetives.
its this harcoded? or Impossible?

Re: Rounds or maps with context

Posted: 2008-10-15 19:25
by arjan
The devs are working on a scenario mode, so it might happen.

Re: Rounds or maps with context

Posted: 2008-10-15 20:00
by Celestial1
arjan wrote:The devs are working on a scenario mode
Quite. Many opportunities will come out of the Scenario Mode when it has wrapped up development for a release.

Assuming that it works by objectives being 'scripted', many things like this can be done, once it is finished and implemented.

Re: Rounds or maps with context

Posted: 2008-10-15 20:27
by evya
yea, scenrio should do it, but i hope in scenrio spceops will not be special kit.

Re: Rounds or maps with context

Posted: 2008-10-15 20:51
by Celestial1
evya wrote:yea, scenrio should do it, but i hope in scenrio spceops will not be special kit.
But we honestly have no clue of how scenario mode works, it could ruin the idea in some cases.

Re: Rounds or maps with context

Posted: 2008-10-15 21:13
by Tte.oteo
exists some thread where specifically speaks about scenario game mode?

Re: Rounds or maps with context

Posted: 2008-10-16 01:38
by Teek