This is a recent quote from Chuc, in this thread regarding officers using pistols for CQB instead of their scoped weapons.
https://www.realitymod.com/forum/f255-v ... usage.html
Chuc has confirmed that scope-sight in times are being reduced. Now, being a total whore for scoped weapons, I'm excited to hear that.[R-DEV]Chuc wrote:Wont be necessary come revisions to the animations, but thanks for your concern![]()
But now it seems the only advantage ironsights have will be gone in .85, and frankly, I think that's a step in the wrong direction for overall balance.
We all know that IRL ironsights are a quick, clean, and reliable way of target acquisition, and while they are now inferior to red-dot style aimpooints, they still can be used with great efficiency.
Since real life "resolution" and view distances are much greater, ironsights can be used effectively at much higher ranges (200-300meters) than their effectiveness in-game. As it stands right now, ironsights are really only effective up to about 100 meters, and that's with an easy-on-the-eye background. Any further than that, and you can expect to lose a firefight 95 out of 100 times.
I am proposing two things to add a little more balance, and possibly realism (depending on how you look at it) to ironsighted weapons.
1. Give all iron sighted weapons a modest 1.5x to 1.8x zoom. This will greatly help with your ability to engage targets slightly past 100 meters, and also help with targets in your "sweet-spot range" (40-60 meters)
Just think of it as your eye really focusing in as you sight your weapon. 1.5- 1.8x zoom really isn't that much, but it will help a lot with the ability to engage targets accurately and efficiently.
2. Greatly decrease the deviation from WASD movement. I think this change would be terrific for ironsight/scope balance.
Think about it this way. If you're sighted in, and side-stepping/strafing with a 4x or greater magnification scope, your reticule will be bouncing all over the place. You will need to stop..settle your scope, then take your precision shots (which is currently what the deviation system represents)
An ironsighted weapon, on the other hand, has a very clean sight picture, and it should be much easier to strafe and shoot while being accurate since you are just using the front post over your rear aperture to aim.
You know how you can strafe and shoot accurately with the pistol now? That's basically what I'm proposing with the ironsighted rifles, though not AS deadly accurate, but close.
This would really give the edge back to ironsighted weapons in engagements less than 100 meters, which is their bread and butter range.
It would be great for more people to be grabbing ironsighted weapons in PR, because they are very formidable IRL, and as they are now, I just can't ever justify grabbing an ironsighted weapon over a scope.
I hope the DEV's consider these changes I proposed seriously. I know that they are doable, we have had zoomed ironsight weapons before, (remember the 4x M16 in .6).
Like I said, I'm a total whore for scoped weapons, and I don't want my ironsighted buddies left in the dust!


Jaymz
