Differences between arma and PR.

General discussion of the Project Reality: BF2 modification.
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xsub7x
Posts: 2
Joined: 2008-09-22 15:30

Differences between arma and PR.

Post by xsub7x »

What are the most important differences between arma and PR, and who is better for you guys?.


Thanks.
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Differences between arma and PR.

Post by Tirak »

The most important difference is ARMA was built from the ground up to be a realistic military simulator and failed due to poor execution in the presentation of visuals and effects, and PR is working off a run and gun shooter engine with a dedicated team that gets a tired old engine to pull of new tricks, creates beutiful enviornments and overall enhances the quality of the game experiance with superior visuals and sound effects if at a lower draw distance.

Do I really have to explain which one I like better? ARMA Ain't bad, if you get all kinds of mods for it to fix things, but PR is better.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Differences between arma and PR.

Post by cyberzomby »

from the feel I get from movies ARMA is a high maintenance game if you want to play it in the same team style as PR. Join a clan, load the map, prep the map with the team, do a mission ( that can last all night and is less high paced than PR missions )

Its basically another league than PR. PR is still a game but one that is highly realistic. ARMA is more of a combat sim.
hiberNative
Posts: 7305
Joined: 2008-08-08 19:36

Re: Differences between arma and PR.

Post by hiberNative »

doesn't the weapon controls annoy you in arma. you wave the rifle around without looking in the direction you aim it + moving parts on weapons don't work.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Differences between arma and PR.

Post by Rudd »

hiberNative wrote:doesn't the weapon controls annoy you in arma. you wave the rifle around without looking in the direction you aim it + moving parts on weapons don't work.
I liked that when I got used to it,

that and the sight in system are the things I'd want in Pr from Arma, it would be more effective than deviation etc, but BF2 just can't bend that way :D

I like Arma, its fun with friends, but it just needs too good a system to look good and feel good.

Arma also did not preserve gameplay in pvp imo. But it certainly executed night maps well.
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Cobhris
Posts: 576
Joined: 2008-06-11 07:14

Re: Differences between arma and PR.

Post by Cobhris »

I personally like PR. I tried the arma demo and was bored after 15 mins of gameplay.Plus some of the controls are annoying, the communication system is too slow unless you have all the keys memorized, and the mission is basically "Drive, secure town, drive, secure checkpoint, drive, enemy army ambush, die, start over."
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: Differences between arma and PR.

Post by Farks »

ArmA is a hardcore military simulator. It has very realistic but unforgiving gameplay. Personally, I haven't given the MP a deeper try, but judging from what I've seen, heard I know from what I've played, it's a wer dream for those who wants a superb military, realism experience (if you play with the right people of course).

PR is, well... A realism mod, but not a military simulator. Something between arcade action and realism.
naykon
Posts: 113
Joined: 2007-12-18 12:14

Re: Differences between arma and PR.

Post by naykon »

well i thought operation flashpoint was buggy. Until they gave it new graphics and called it ARMA. what a dissapointment that was.

Although you can accurately hit people, which is more than i can say for PR at the minute. But PR far outshines arma, they're hardly comparable
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: Differences between arma and PR.

Post by waldo_ii »

Only play ArmA if you have hours ready for devoted play. Nonstop.

ArmA is the ultimate hardcore simulator. If you think PR has a lot of running, just stay away from ArmA. Apparently there can often be up to 45 minutes of collecting players and mission planning before a game even starts. When a mission does start, sometimes it is rare that you even get to shoot things, and a lot of time it is getting into position and collecting information. You die in this game, it is the end for you for the round.

I have the game, and I have played a few hours on the single player mode. I love the hardcore realism, but the controls are incredibly complex (although very versitile if you get used to them), and precision is key. Rambo in ArmA = hardcore stealth and precision in PR.

You get shot a few times in ArmA, you will not be able to keep your gun steady. You will want to avoid close engagements as much as possible. Each time after being shot, you have to look at yourself and decide if you are combat effective or not (how bad you are bleeding, where you are bleeding, how steady you can keep your gun).
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Differences between arma and PR.

Post by gazzthompson »

but it also has stuff like no proper reload animations, sniper zoom for iron sights , 3rd person , rubbiss textures on blown up stuff, AI with hacks, AI that lags all over the place ect ect...

the only good thing about ArmA is weapon handling and ballistics... PR with them two things would rock.

ive played alot of arma and pr teamwork FAR exceeds arma, it seems to be a very lone wolf game. sit on hill and rape AI , as its impossible to keep a squad together.
hiberNative wrote:doesn't the weapon controls annoy you in arma. you wave the rifle around without looking in the direction you aim it
amazingly unlike bf2, soldiers havnt got there weapon soldiered pointing forward constantly.
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