Mean Vehicles

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PBEnthusiast
Posts: 82
Joined: 2008-09-22 02:47

Mean Vehicles

Post by PBEnthusiast »

I'm not sure if this has been suggested yet or anything but I couldn't find it so I'm going to suggest it. Well when you jump onto a moving vehicle it kills you so if it's possible I think we should get rid of that and since there will be a Chinook helicopter in the next version that people are able to just jump on to the Chinook or any other chopper and fly with them without being killed and them being able to move around inside but have them be able to also attach to the different parts in the vehicle. for example a guy sees a Chinook and wants to fly it he jumps into the back and walks up to the driver's seat and attaches to the seat then he is able to control the helicopter, But you could also have a way so that the pilot is only able to go through the front door by the controls. Another example is to have a soldier that wants to get in and fly as a passenger, He could jump into the back or through a door then maybe attach to a seat or a gun. And another idea is to just let the guys be able to walk around when the helo is flying or something so that they can prepare to exit before they land. But could you make it so when the press the button to unattach the vehicle they stay inside the vehicle?
I'm sorry for writing this really long but I think it would help this mod improve a ton.
Thanks!
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Mean Vehicles

Post by Solid Knight »

Can't be done. Ever notice that when you jump on a moving vehicle you slide off? That's part of the engine.
PBEnthusiast
Posts: 82
Joined: 2008-09-22 02:47

Re: Mean Vehicles

Post by PBEnthusiast »

darn. well if your part of the pr team I think you guys are good enough to build your own game and you guys should do it then you can make it however you want. it would be beast
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Mean Vehicles

Post by Solid Knight »

Building an online three-dimensional multiplayer FPS gaming engine is a feat very few people can achieve. Writing python scripts, editting text files, and making models and skins are no where near the level of skill it takes to make a game engine.
PBEnthusiast
Posts: 82
Joined: 2008-09-22 02:47

Re: Mean Vehicles

Post by PBEnthusiast »

oh ok
PBEnthusiast
Posts: 82
Joined: 2008-09-22 02:47

Re: Mean Vehicles

Post by PBEnthusiast »

but is it possible for them to edit the bf2 engine?
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Mean Vehicles

Post by Solid Knight »

Possible? Yes but only up to a certain degree. Legal? No. Extremely hard? Yes.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Mean Vehicles

Post by DeltaFart »

expensive? Lets say the forums will disappaear for several months if not a year or so
slavik262
Posts: 15
Joined: 2008-02-06 18:09

Re: Mean Vehicles

Post by slavik262 »

PBEnthusiast wrote:darn. well if your part of the pr team I think you guys are good enough to build your own game and you guys should do it then you can make it however you want. it would be beast
Creating a game engine of any type (even a 2-d one) requires REDICULOUS amounts of programming. The complexity of doing so is too hard to describe. There's a reason it takes teams of coders years to create an engine.
Solid Knight wrote:Building an online three-dimensional multiplayer FPS gaming engine is a feat very few people can achieve. Writing python scripts, editting text files, and making models and skins are no where near the level of skill it takes to make a game engine.
The scripts are in Python? Wouldn't C or C++ scripts run faster, or are they not compatible with the engine?
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: Mean Vehicles

Post by Solid Knight »

slavik262 wrote:Creating a game engine of any type (even a 2-d one) requires REDICULOUS amounts of programming. The complexity of doing so is too hard to describe. There's a reason it takes teams of coders years to create an engine.



The scripts are in Python? Wouldn't C or C++ scripts run faster, or are they not compatible with the engine?
The engine uses python scripts to extend or control some of its functionality. C or C++ would be an inappropriate language to use. The entire point of having python is that they can easily create and modify parts of the game after the engine is done. The scripts won't do anything like change physics or how things are draw on the screen. The scripts handle more object oriented things like kit spawning, menus, win-lose conditions, et cetera--more game oriented aspects and less technical things.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Mean Vehicles

Post by Gore »

If it was possible to move around in a moving vehicles like in the 1942 mods, it would've been done a long time ago in PR. It is very cool, I don't understand why they didn't make the engine like that.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: Mean Vehicles

Post by DeltaFart »

even in DC, you'd slide around like a mutha in the back of the 130. Also whenever the plane dove you'd start going into sky diving mode. That engine wasn't perfect either. Making an engine where you can move around inside moving vehicles witout being attached to the vehicle is a very difficult goal. Thats why most of the games, like BF2 and ArmA and those other vehicle games, you have seats and can't just hang out inside the vehicle
slavik262
Posts: 15
Joined: 2008-02-06 18:09

Re: Mean Vehicles

Post by slavik262 »

Solid Knight wrote:The engine uses python scripts to extend or control some of its functionality. C or C++ would be an inappropriate language to use. The entire point of having python is that they can easily create and modify parts of the game after the engine is done. The scripts won't do anything like change physics or how things are draw on the screen. The scripts handle more object oriented things like kit spawning, menus, win-lose conditions, et cetera--more game oriented aspects and less technical things.
I understand what the scripts are used for. I'm not talking about editing the engine or anything like that. I was just wondering why Python was being used. I have no modding experience with BF2, so I was just curious. And C and C++ aren't always inappropriate for scripting. I've seen several games where scripts can be written in C++ and are then compiled into a .dll file.
PBEnthusiast
Posts: 82
Joined: 2008-09-22 02:47

Re: Mean Vehicles

Post by PBEnthusiast »

well this one game i have called delta force black hawk down lets you move around in the vehicle without being attached and its pretty sweet
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: Mean Vehicles

Post by OkitaMakoto »

You can hop in and out flying vehicles with no damage done to you. Its only ground vehicles that do this ;) and water...maybe.

That was part of your worry right?

*edit*
Never mind, misread a few lines ;)
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