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[help] importing PR models

Posted: 2008-11-09 22:19
by martov
I need to import the field dressing's model to my 3dmax, but I cant find the .COM file for the field dressing or ANY object from the client folder, on the server folder there are .com files but wount work on 3dmax.

some help?

Re: [help] importing PR models

Posted: 2008-11-11 20:23
by xb385
Battlefield 2\mods\pr\objects

open/unzip objects_client

in the zip go:

weapons/handheld/medickit_dressing

there you find the mesh etc

Re: [help] importing PR models

Posted: 2008-11-11 21:50
by martov
thanks, I needed to import the mesh with bf2 importer

Re: [help] importing PR models

Posted: 2008-11-12 21:24
by red.murder1
The .con files are usually located in the objects_server.zip,because they are only used by the server. Sometimes they are packaged in the client side files.but if not look there

Re: [help] importing PR models

Posted: 2008-11-12 21:27
by ice_killer
did you use the POE2 tools ? or did i miss read youre line of text ?

Re: [help] importing PR models

Posted: 2008-11-13 00:47
by martov
"The .con files are usually located in the objects_server.zip,because they are only used by the server. Sometimes they are packaged in the client side files.but if not look there"
for some reason I cant open the .con files in the server folder, but I could open the meshes and that is enoughth for me, thanks

"did you use the POE2 tools ? or did i miss read youre line of text ?"
Im using "BF2 exporter" for 3d max

one question more.

where I find the arms model?, I finded the bones and the guns, and the 3p soldier, but not the 1p arms that hold the gun

Re: [help] importing PR models

Posted: 2008-11-13 16:56
by martov
ok guys I found this tutorial
Editing Existing 1p Animations - Official BF Editor Forums

it explains how to animate, but i would like to know how I should know if it is going to be ok without the fisical arms model,as it only show how to use the bones. isnt the object going to screw up with the arms model? when it's exported??

Re: [help] importing PR models

Posted: 2008-11-13 18:25
by ice_killer
as far as i know, the "real" arms are not mesd up asloing you keep you bones in a properway, otherwords do animate the arms etc unrealistic...

Re: [help] importing PR models

Posted: 2008-11-13 23:57
by Chuc
Never ever move the bones of a skeleton, only rotate them.