People.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: People.

Post by LithiumFox »

problem comes in that ai's would either count as players or networked items

and will produce laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag

:D if only the network code could handle it

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: People.

Post by Solid Knight »

LithiumFox wrote:problem comes in that ai's would either count as players or networked items

and will produce laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag

:D if only the network code could handle it

Nah, just have destructible static civilians.
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: People.

Post by Eddiereyes909 »

Hey mate, I remember that this was mentioned before, and how the tried it, but couldnt. I'm closing this thread, since it isnt possible and I will try to dig up the other thread.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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