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Re: People.

Posted: 2008-11-13 23:01
by LithiumFox
problem comes in that ai's would either count as players or networked items

and will produce laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag

:D if only the network code could handle it

Re: People.

Posted: 2008-11-13 23:03
by Solid Knight
LithiumFox wrote:problem comes in that ai's would either count as players or networked items

and will produce laaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaag

:D if only the network code could handle it

Nah, just have destructible static civilians.

Re: People.

Posted: 2008-11-13 23:16
by Eddiereyes909
Hey mate, I remember that this was mentioned before, and how the tried it, but couldnt. I'm closing this thread, since it isnt possible and I will try to dig up the other thread.