Dual Weilding

Suggestions from our community members for PR:BF2. Read the stickies before posting.
GeZe
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Dual Weilding

Post by GeZe »

I realize dual weilding like in Halo 2 probebly won't be possible with this crappy engine, but would it be possible to have 2 pistol for instance or 2 smgs thats would both fire when the mouse is pressed?
six7
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Post by six7 »

sounds unrealistic
AiRfOrCe
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Post by AiRfOrCe »

Unrealistic. Realize what this mod is trying to accomplish. Then realize that nobody in the world except Rambo and The Rock duel wields weapons. xD
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Rhino
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Post by Rhino »

would be possibal i would have thought. would need alot of animation work the BF2 is missing.
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GeZe
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Post by GeZe »

danm. would be fun though to dual weild an RPK or Eryx something. Maybe we should add a rambo class?
AiRfOrCe
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Post by AiRfOrCe »

LOL! Maybe in version .1337 - Look for it!
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Rhino
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Post by Rhino »

also in v1337 we plan making a exstended version of de_dust with tanks, planes, chopperes ect :p
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Happy
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Post by Happy »

'[R-DEV wrote:Rhino']also in v1337 we plan making a exstended version of de_dust with tanks, planes, chopperes ect :p
I think someone is doing that. :roll:
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Eddie Baker
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Post by Eddie Baker »

GeZe wrote:I realize dual weilding like in Halo 2 probebly won't be possible with this crappy engine, but would it be possible to have 2 pistol for instance or 2 smgs thats would both fire when the mouse is pressed?
Not going to happen in this mod.
RikiRude
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Post by RikiRude »

yeah here is a screen shot from v.1337

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they are giving the assualt class special rounds for their nade launchers now =)

the medic only carries a pistol now because his defibs can blow up tanks (gotta have balance SOMEhow) tee hee.
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AiRfOrCe
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Post by AiRfOrCe »

LMAO! Nice one.
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Rhino
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Post by Rhino »

that screen looks like build 2 of v1337, it dosent have the nuke weapon for the support, only the AK-101-GL
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AiRfOrCe
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Post by AiRfOrCe »

Hehe I'd like to see that. 'Nuclear Engineer' class. Has no weapons and wears a white clean suit. Nuclear weapon becomes available to him 30 minutes into the game lmao.
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Happy
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Post by Happy »

'[R-DEV wrote:itsmestupid89']Hehe I'd like to see that. 'Nuclear Engineer' class. Has no weapons and wears a white clean suit. Nuclear weapon becomes available to him 30 minutes into the game lmao.
I guess it would be better than being magically smited at the end of the round.
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six7
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Post by six7 »

'[R-DEV wrote:Happy']I guess it would be better than being magically smited at the end of the round.
yea. at the end of each round there should be a massive nuclear holocaust or carpet bombing or something
00SoldierofFortune00
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Post by 00SoldierofFortune00 »

six7 wrote:yea. at the end of each round there should be a massive nuclear holocaust or carpet bombing or something
Or a single Chuck Norris roundhouse kick. :)
RikiRude
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Post by RikiRude »

this is what we simply call the "uber" class

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by the way, these are all pictures i took when i installed PR, and it was having quite major conflicts!
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Rifleman
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Post by Rifleman »

also in v1337 we plan making a exstended version of de_dust with tanks, planes, chopperes ect
And don't forget about armor and dollars ;]
In v.3 version there will be some maps with big, main flag, with armory.
Each kill will give u extra cash that u will be able to spend on weapons,ammo and beer.
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Hitperson
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Post by Hitperson »

Riki_Rude_BTYC wrote:yeah here is a screen shot from v.1337

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they are giving the assualt class special rounds for their nade launchers now =)

the medic only carries a pistol now because his defibs can blow up tanks (gotta have balance SOMEhow) tee hee.

support apears to have aa and a chopper as well

there is a 2 gun mod for bf2.
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Redneckman
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Post by Redneckman »

Ya that asssult kit includes the Maverick missle, eh?
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