Did a search and looked through the already suggested and found nothing like this.
Last night me and a few chaps from Nato 2 and =ETU= jumped on the ETU server for a good scrim on Operation Ghost Train 16 skirmish mode.
What prompted me to post this here was that the fact that it is possible to cap the south bridge CP despite not controlling the north bridge CP and vice versa.
With two teams of four men of basically equal skill it got to the point where brits wud cap south but then at the same time PLA wud be capping north there was no direction to the fighting and with that number of players it was impossible to simultaneously defend one CP whilst capping another esp. due to the fact that you need 3 men on the flag to begin capping.
Therefore what im suggesting is a change to the cap order for small 16 player scrims on skirmish mode where the cap order is not like AAS (where it works fine) and is instead more linear so you must cap north and then south for example rather than simply being able to bypass north.
Its just a small change that would only effect a few maps, but could also effect for example 6v6 and 5v5 clan matches etc. where the number of players is small but the skill level is very similar ending in something of a stalemate.
Jiggy
Skirmish Cap Order
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Jigsaw
- Posts: 4498
- Joined: 2008-09-15 02:31
Skirmish Cap Order
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
