[Question] Adding new ammo types for RPG-7

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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

[Question] Adding new ammo types for RPG-7

Post by Ragni<RangersPL> »

Is rpg rocket and rpg launcher unit a part of the same model? (I guess it is but I have to ask ;) )

Is it possible to change rocket propeled grenade model attached to launcher without impoting RPG-7 model to 3dsmax, remodeling rocket and exporting to bf2 again?


I was thinking about using previous RPG-7 (with optics) with different type of warhead (ie. tandem, heat)...

Thanks in advance ;)
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
e-Gor
Retired PR Developer
Posts: 3752
Joined: 2006-03-06 22:40

Re: [Question] Adding new ammo types for RPG-7

Post by e-Gor »

The rocket you see in the tube is part of the same mesh file as the launcher, so yes you do need to edit the rpg model in max.
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