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[Question] Adding new ammo types for RPG-7

Posted: 2008-12-09 12:15
by Ragni<RangersPL>
Is rpg rocket and rpg launcher unit a part of the same model? (I guess it is but I have to ask ;) )

Is it possible to change rocket propeled grenade model attached to launcher without impoting RPG-7 model to 3dsmax, remodeling rocket and exporting to bf2 again?


I was thinking about using previous RPG-7 (with optics) with different type of warhead (ie. tandem, heat)...

Thanks in advance ;)

Re: [Question] Adding new ammo types for RPG-7

Posted: 2008-12-09 13:06
by e-Gor
The rocket you see in the tube is part of the same mesh file as the launcher, so yes you do need to edit the rpg model in max.