Reduce molotov spread

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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Reduce molotov spread

Post by Scot »

In my constant Insurgent playings and using molotovs to the max, I wondered why is the spread of the molotov fire so big? I mean if you look here:


and here:



Ignore the school haters ;)

But my point is, the fire spread seems really big for what it's counterpart is in real life, and they would be made in similar ways to the insurgents, I think the flame spread should probably be reduced slightly :)
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Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Re: Reduce molotov spread

Post by Ablack77 »

Please use the search button before starting new threads:

https://www.realitymod.com/forum/f18-pr ... tails.html
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Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: Reduce molotov spread

Post by Scot »

I searched, and it didn't come up....hmpf.

Also I'm just saying reduce the size a bit, not make it less harmful or anything.
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wuschel
Posts: 225
Joined: 2008-10-21 19:19

Re: Reduce molotov spread

Post by wuschel »

Well, it really depends what is inside the bottle when it comes to burning time and killing efficiency. In the land of oil and refineries, it is not only gas from the gas station what the average insurgent molotov mixer gets into his hands.

I once ignited a fire with 12L petroleom ether (light hydrocarbon) in the form of a 30 m sign. You can not imagine how high the flames went once I threw the ignited match on the ground.. eventhough I ran away while the match was in the air a part of my hair got burned. The initial burn height was about 5-6 m height for the first couple of seconds, and it burned for 60 minutes at a very low scale. Petroleum ether is not that explosive and does not really burn You away, I just meant to point out that the liquid mixture makes the molotov, not the bottle ;-)



Scot wrote:I searched, and it didn't come up....hmpf.

Also I'm just saying reduce the size a bit, not make it less harmful or anything.
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Reduce molotov spread

Post by Ragni<RangersPL> »

wuschel wrote:I just meant to point out that the liquid mixture makes the molotov, not the bottle ;-)
+1


BTW. I would like to see some insurgents molotovs intead of american :lol:
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Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Reduce molotov spread

Post by Tirak »

Ablack77 wrote:Please use the search button before starting new threads:

https://www.realitymod.com/forum/f18-pr ... tails.html
Sorry mate, you're still not leet like me yet :wink:

On Topic:
One of the reasons I think the Molotov is so large Scot is because in RL, it sticks to what it splashes, in PR we can't make that happen, so we give it a larger radius. Though it is funny when you get that lucky throw and drop the Molotov into the back of a CO Truck :D
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Reduce molotov spread

Post by badmojo420 »

Ragni<RangersPL> wrote:+1


BTW. I would like to see some insurgents molotovs intead of american :lol:
What? Do you mean the coke bottle is American?
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: Reduce molotov spread

Post by Ragni<RangersPL> »

badmojo420 wrote:What? Do you mean the coke bottle is American?
Nope :D

I mean the "manufacturer" is american :d (and I'm drunk)

Cheers mate :)
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:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Re: Reduce molotov spread

Post by Bob_Marley »

Tirak wrote:Sorry mate, you're still not leet like me yet :wink:
And you're still not an [R-MOD]. :wink:

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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: Reduce molotov spread

Post by crazy11 »

I endorse this.
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