Stance specific settle times

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Andrew Past
Posts: 58
Joined: 2006-04-11 23:38

Stance specific settle times

Post by Andrew Past »

Would it be possible to add in stance specific settle times? Because, as far as I know, target acquisition is easier/harder depending on your stance. So, my idea is to allow prone to have the shortest settle time after each shot, while standing would have the worst. However, to prevent prone spamming while still being realistic, prone would have the highest walking and mouse movement settle times with standing having the shortest.
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Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: Stance specific settle times

Post by Thermis »

https://www.realitymod.com/forum/f196-p ... tions.html

Already there bud. Although in the form of more accuracy faster not so much shorter times.
Andrew Past
Posts: 58
Joined: 2006-04-11 23:38

Re: Stance specific settle times

Post by Andrew Past »

Thermis wrote:https://www.realitymod.com/forum/f196-p ... tions.html

Already there bud. Although in the form of more accuracy faster not so much shorter times.
The search button has failed me, once again. xD

(Along with my memory. I've read that before.)
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Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: Stance specific settle times

Post by Eddiereyes909 »

Once again, Thermis saves the day.

Thanks for the suggestion mate, locked though for re suggestion.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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