[Task] MP7 Aimpoint
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
[Task] MP7 Aimpoint
Hi there currently we have no one to do this so if there are any volunteers please reply on this thread!
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KP
- Posts: 7863
- Joined: 2006-11-04 17:20
Re: [Task] MP7 Aimpoint
Think the Germans might have the MP7 done, and I have the Aimpoint CompM4 if that's the one used on the MP7.
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [Task] MP7 Aimpoint
well that is perfect then Kp get on msn[R-MOD]KP wrote:Think the Germans might have the MP7 done, and I have the Aimpoint CompM4 if that's the one used on the MP7.
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single.shot (nor)
- Posts: 692
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Re: [Task] MP7 Aimpoint
mp7s are teh 1337. which kit? crewman?
20 or 40 round mags?
20 or 40 round mags?
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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Scot
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azn_chopsticks_boi
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Re: [Task] MP7 Aimpoint
20 roundssingle.shot (nor) wrote:mp7s are teh 1337. which kit? crewman?
20 or 40 round mags?
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jbgeezer
- Posts: 908
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Re: [Task] MP7 Aimpoint
IndeedScot wrote:MP7s are indeed awesome! Come on Norwegians!!
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single.shot (nor)
- Posts: 692
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Re: [Task] MP7 Aimpoint
zwenty rounds, are the best way to go aesthetics-wise!
can i see a render once u get the model pls?
can i see a render once u get the model pls?
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
Re: [Task] MP7 Aimpoint
WIP pictures, texture is done by Garyosavan! As you see the texture is almost done. Need some more details, after that its ready to be exported 
Enjoy
Enjoy
Last edited by halvor1 on 2009-08-31 17:33, edited 1 time in total.
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azreal64
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jbgeezer
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Re: [Task] MP7 Aimpoint
ooooo I like it 
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single.shot (nor)
- Posts: 692
- Joined: 2008-04-12 07:06
Re: [Task] MP7 Aimpoint
ÅÅh! jævlig deilig modell der hallvor.
sweet model
sweet model
War is a huge matter for a nation. it's the field of life and death, destruction and survival, and such matters cannot be left unstudied. - Sun Tzu
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halvor1
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FastWinston
- Posts: 265
- Joined: 2008-05-15 07:37
Re: [Task] MP7 Aimpoint
Colors makes it look kinda OFP-ish, but really nice anyways!
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hiberNative
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Z-trooper
- Retired PR Developer
- Posts: 4166
- Joined: 2007-05-08 14:18
Re: [Task] MP7 Aimpoint
Whoever is skinning this should be really careful of painting light (highlights and shadow areas) on there. Its a really really bad habbit for texture artists. There is a whole texture map dedicated to give it dynamic light shading which is a big part of giving material definition to the texture (specular map).
So the base texture should be really simple, a base color almost, some scratches (I guess), dirt, the markings and symbols, small rivets, dents and stuff like that. Besides that the color/diffuse map should hold nothing else. Normal, specular and alpha maps can make stuff look really great and should be utilized so it can reach PR standards.
Besides that it looks a bit like its been photo sourced from a low res image :/ I'd suggest making the textures from scratch.
I could be mistaken and its just a bad render/render set up, in which case I appologize and suggest just taking a screenshot from the viewport (which is better anyway)
Another good tip of giving the texture a bit better look is to run it through a quick sharpen filter as the linear interpolation methods used by modern game engines tend to blur textures quite a bit.
Just some advice. Keep it up.
So the base texture should be really simple, a base color almost, some scratches (I guess), dirt, the markings and symbols, small rivets, dents and stuff like that. Besides that the color/diffuse map should hold nothing else. Normal, specular and alpha maps can make stuff look really great and should be utilized so it can reach PR standards.
Besides that it looks a bit like its been photo sourced from a low res image :/ I'd suggest making the textures from scratch.
I could be mistaken and its just a bad render/render set up, in which case I appologize and suggest just taking a screenshot from the viewport (which is better anyway)
Another good tip of giving the texture a bit better look is to run it through a quick sharpen filter as the linear interpolation methods used by modern game engines tend to blur textures quite a bit.
Just some advice. Keep it up.




