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[Task] MP7 Aimpoint
Posted: 2008-12-16 20:40
by halvor1
Hi there currently we have no one to do this so if there are any volunteers please reply on this thread!
Re: [Task] MP7 Aimpoint
Posted: 2008-12-16 20:41
by KP
Think the Germans might have the MP7 done, and I have the Aimpoint CompM4 if that's the one used on the MP7.
Re: [Task] MP7 Aimpoint
Posted: 2008-12-16 20:42
by halvor1
[R-MOD]KP wrote:Think the Germans might have the MP7 done, and I have the Aimpoint CompM4 if that's the one used on the MP7.
well that is perfect then Kp get on msn

Long time no see

Re: [Task] MP7 Aimpoint
Posted: 2008-12-20 18:22
by single.shot (nor)
mp7s are teh 1337. which kit? crewman?
20 or 40 round mags?
Re: [Task] MP7 Aimpoint
Posted: 2008-12-20 18:23
by Scot
MP7s are indeed awesome! Come on Norwegians!!
Re: [Task] MP7 Aimpoint
Posted: 2008-12-20 18:49
by azn_chopsticks_boi
single.shot (nor) wrote:mp7s are teh 1337. which kit? crewman?
20 or 40 round mags?
20 rounds
Re: [Task] MP7 Aimpoint
Posted: 2008-12-21 00:47
by jbgeezer
Scot wrote:MP7s are indeed awesome! Come on Norwegians!!
Indeed

Re: [Task] MP7 Aimpoint
Posted: 2008-12-21 14:34
by single.shot (nor)
zwenty rounds, are the best way to go aesthetics-wise!
can i see a render once u get the model pls?
Re: [Task] MP7 Aimpoint
Posted: 2009-01-05 21:44
by halvor1
WIP pictures, texture is done by Garyosavan! As you see the texture is almost done. Need some more details, after that its ready to be exported
Enjoy
Re: [Task] MP7 Aimpoint
Posted: 2009-01-05 22:05
by azreal64
ooo shiny
Re: [Task] MP7 Aimpoint
Posted: 2009-01-05 22:07
by jbgeezer
ooooo I like it

Re: [Task] MP7 Aimpoint
Posted: 2009-01-05 22:42
by azn_chopsticks_boi
nice

Re: [Task] MP7 Aimpoint
Posted: 2009-01-07 07:13
by single.shot (nor)
ÅÅh! jævlig deilig modell der hallvor.
sweet model
Re: [Task] MP7 Aimpoint
Posted: 2009-01-08 19:28
by halvor1
Update
Re: [Task] MP7 Aimpoint
Posted: 2009-01-08 22:01
by FastWinston
Colors makes it look kinda OFP-ish, but really nice anyways!
Re: [Task] MP7 Aimpoint
Posted: 2009-01-08 22:08
by Polka
Yeah....Looks a bit f'd up.
Re: [Task] MP7 Aimpoint
Posted: 2009-01-08 22:19
by hiberNative
when it's a tad darker and got some sharper textures it'll be great.
Re: [Task] MP7 Aimpoint
Posted: 2009-01-08 22:56
by Z-trooper
Whoever is skinning this should be really careful of painting light (highlights and shadow areas) on there. Its a really really bad habbit for texture artists. There is a whole texture map dedicated to give it dynamic light shading which is a big part of giving material definition to the texture (specular map).
So the base texture should be really simple, a base color almost, some scratches (I guess), dirt, the markings and symbols, small rivets, dents and stuff like that. Besides that the color/diffuse map should hold nothing else. Normal, specular and alpha maps can make stuff look really great and should be utilized so it can reach PR standards.
Besides that it looks a bit like its been photo sourced from a low res image :/ I'd suggest making the textures from scratch.
I could be mistaken and its just a bad render/render set up, in which case I appologize and suggest just taking a screenshot from the viewport (which is better anyway)
Another good tip of giving the texture a bit better look is to run it through a quick sharpen filter as the linear interpolation methods used by modern game engines tend to blur textures quite a bit.
Just some advice. Keep it up.