air-ground missals
-
snoopdogy
- Posts: 60
- Joined: 2006-03-31 01:49
air-ground missals
cold we have air-ground missals for the pilot to use on some of the jets?
-
Pence
- Posts: 2248
- Joined: 2006-02-04 06:10
-
snoopdogy
- Posts: 60
- Joined: 2006-03-31 01:49
in real life a pilot has control of his air-ground missals for EXMP: a a10 pilot has full control of his air-ground missals. the missals it use's are all rdy it bf2 the co-pilot has control of them. im not a coder so if some one wants to corect me go ahead but all you wold have to do is add the missals in to pilot selection.so it wold work when going trough your wepon chose missal then when flying up to a tank,apc,jeep wait for the lock then boom
-
Animalmother
- Posts: 1201
- Joined: 2006-03-26 03:31
-
Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
The F-35 is designed to be a multirole fighter, it will carry both Air to Ground, and Air to Air missiles that are both pilot controlled.'[R-DEV wrote:Rhino']the f-35B is a singal seater yes, but without looking into it i dont know for sure if it carrys "air to surface missles"
Many other single seat aircraft also carry A/G weapons, it is completely realistic, such aircraft are the F-16 and F-18, even the A-10 carrys 2 Sidewinder A/A missiles.
Guided A/G ordinance that are pilot controlled would be a realistic addition, and i would love to see them in.
-
Animalmother
- Posts: 1201
- Joined: 2006-03-26 03:31
-
Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
I couldnt agree more, I am glad someone actually has rational thinking instead of spouting "get rid of teh planes!"AznLB wrote:I don't mind this being implemented, in fact it would be more realistic than these dumb-bombs we have now. However, please, please make it so that planes have to land to rearm and repair. With that, all the balance issuies will be fixed.![]()
-
AznLB
- Posts: 475
- Joined: 2006-02-13 21:01
Exactly. This green box around every vehicle is unrealistic, and basically makes any peice of armor or APC a coffin.
The whole purpose for an APC is to transport a bunch of troops to the battlefield, but noone wants to get in the damn things because they're almost assured to die en route, which ends up turning the APC into a throw-away vehicle for one guy to use for 30 seconds. If we were to make it so the green box only shows up if the target is actually designated, then people would start using the APCs, Humvees, and Vodniks for what they're designed to do because you would actually stand some sort of chance of making it to the next base.
The same applys to armor. As of now, all the stealth in the world can't keep you hidden from the all-seeing jet, but if designation were implemented then stealth and evasion tactics would be rewarded with staying alive.
I don't believe in taking jets out completely, because that's what makes BF2, well, BF2! The whole purpose of the game is to have things like jets, choppers, and tanks. And it's PR's job to improve on those to make them more realistic, which will in turn improve overall gameplay. And hey, I have to say there's nothing more relieving than having a friendly F-35 fly over your head and obliterate the tank that just killed off all your teammates. That's where you come in flyboy!
The whole purpose for an APC is to transport a bunch of troops to the battlefield, but noone wants to get in the damn things because they're almost assured to die en route, which ends up turning the APC into a throw-away vehicle for one guy to use for 30 seconds. If we were to make it so the green box only shows up if the target is actually designated, then people would start using the APCs, Humvees, and Vodniks for what they're designed to do because you would actually stand some sort of chance of making it to the next base.
The same applys to armor. As of now, all the stealth in the world can't keep you hidden from the all-seeing jet, but if designation were implemented then stealth and evasion tactics would be rewarded with staying alive.
I don't believe in taking jets out completely, because that's what makes BF2, well, BF2! The whole purpose of the game is to have things like jets, choppers, and tanks. And it's PR's job to improve on those to make them more realistic, which will in turn improve overall gameplay. And hey, I have to say there's nothing more relieving than having a friendly F-35 fly over your head and obliterate the tank that just killed off all your teammates. That's where you come in flyboy!
-
Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
I believe DICE introduced these little green boxes because it sorta simulates an aircrafts radar, ill use the F-16's radar for example. The F-16 uses the AN/APG-68 radar for its A/A and A/G roles, this radar works by emitting a pulse of electromagnetic radiation, then detecting reflected radiation. These returns are then analyzed and a bunch of information can be gathered from what bounced back, for example these return patterns can identify aircraft type,hieght,speed and even the direction its traveling.It does this all in real time.
Now after that explanation, on to why i believe DICE put in these green boxes, the F-16's radar can also be configured for A/G roles, this can be used to drop guided, and unguided bombs onto targets, even those not visible to the naked eye. There are three main A/G radar modes, you have Ground Map(GM), Ground Moving target(GMT), and (SEA) for detecting waterborn crafts.
To detect ground targets, the radar acts in the same way as described above, anything that can generate a radar return, buildings, bridges, vehicles can be picked up on the pilots MFD(Multi Functioning display) seen HERE
Since DICE obviously didnt want it to require too much skill to operate an aircraft, they created these little green boxes to simulate the radar picking up ground targets on the MFD. My suggestion to fixing them is to have different views for the radar, such as in real life, to be switched between.
The GM radar modes is used to detect stationary ground targets, building, bridges, or stationary vehicles, but if that stationary vehicle you locked up decides to move, you just lost your signal, the GMT is used for moving ground targets, so if you want to lock up the moving tank, better hope it doesnt stop, and i think the SEA is pretty self explanatory now.
I think these suggestions will work out for both the aviator and the ground pounder, you can see that making parts of the plane more realistic, solves a lot of current problems and if planes are forced to land to re-arm, then stepping up their A/G aresenal wouldnt hinder gameplay.
Now after that explanation, on to why i believe DICE put in these green boxes, the F-16's radar can also be configured for A/G roles, this can be used to drop guided, and unguided bombs onto targets, even those not visible to the naked eye. There are three main A/G radar modes, you have Ground Map(GM), Ground Moving target(GMT), and (SEA) for detecting waterborn crafts.
To detect ground targets, the radar acts in the same way as described above, anything that can generate a radar return, buildings, bridges, vehicles can be picked up on the pilots MFD(Multi Functioning display) seen HERE
Since DICE obviously didnt want it to require too much skill to operate an aircraft, they created these little green boxes to simulate the radar picking up ground targets on the MFD. My suggestion to fixing them is to have different views for the radar, such as in real life, to be switched between.
The GM radar modes is used to detect stationary ground targets, building, bridges, or stationary vehicles, but if that stationary vehicle you locked up decides to move, you just lost your signal, the GMT is used for moving ground targets, so if you want to lock up the moving tank, better hope it doesnt stop, and i think the SEA is pretty self explanatory now.
I think these suggestions will work out for both the aviator and the ground pounder, you can see that making parts of the plane more realistic, solves a lot of current problems and if planes are forced to land to re-arm, then stepping up their A/G aresenal wouldnt hinder gameplay.
-
Zepheris Casull
- Posts: 497
- Joined: 2006-01-21 05:27
how exactly do we balance that though?
IRL most A/G missiles have range exceeding the map cross section in BF2, insisting on realism here would practically mean that even a single seater F-16 can blast any tank from the edge of the map, and the tank better pray that there's a cover immediate to them since they won't have more than a few seconds to respond to it.
IRL most A/G missiles have range exceeding the map cross section in BF2, insisting on realism here would practically mean that even a single seater F-16 can blast any tank from the edge of the map, and the tank better pray that there's a cover immediate to them since they won't have more than a few seconds to respond to it.

-
Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
Limitations, the maps are as long as an actual runway, 2km. Pathetic I know.Zepheris Casull wrote:how exactly do we balance that though?
IRL most A/G missiles have range exceeding the map cross section in BF2, insisting on realism here would practically mean that even a single seater F-16 can blast any tank from the edge of the map, and the tank better pray that there's a cover immediate to them since they won't have more than a few seconds to respond to it.
We all know tanks and choppers can attack far beyond that range, but we limit them and we would do the same for planes, its realism on a scale.


