PR Movie

General discussion of the Project Reality: BF2 modification.
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

PR Movie

Post by BlackwaterEddie »

Hi guys,

This cropped up in the Tales from the Frontlines forum and it seems a couple other people are interested in making a proper movie to show off PR. We're talking an original script, a scenario not based off the general hollywood movies that we all know and love.

If anyone has any ideas, get 'em posted in here, perhaps someone can put a team together and get this up and running, I'm sure there would be plenty of people available for voice acting, screenply writing, filming, editing and the like, and I'm sure the DEVs wouldn't mind letting us post it up on the forum.

Anyway guys, any ideas?

Ben
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Re: PR Movie

Post by BlackwaterEddie »

I think I know what you mean, could just have a few scripted firefights and such on a map, POV of the attackers, them crawling through the undergrowth and taking up positions on a ridegline while the the other team casually stroll around their camp and such just before planted C4 triggers the attack, would be pretty cool.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: PR Movie

Post by McBumLuv »

Well, in your other video thread I've talked about something scripted like this.
McLuv wrote:Also, whenever possible, see if you can get clan mates to record First Person Video, which If you can incorporate would make it very good indeed :-D


And though this isn't as much a critisism as it is a suggestion, you could perhaps focus more on the storyline each squad goes through, and not just the battles they fight. Although with that music of yours, it's pretty amazing as it is.

One of the things pr has done on its own is it has created an eerie feeling and scene in every map. For instance, in insurgency maps, you can be traveling along in a humvee/landy when suddenly you're ambushed by an IED/RPG. The point is, simply being IEDed isn't as moving as getting to "feel" for the characters and their mission, however slightly, before they get hit.

If you are interested in that, I would suggest sticking with one squad, and playing them as the main characters of your film, and sticking with that squad. You can show some of their interactions with their own team, however. IE, infantry squad uses APC as transport, but APC comes under fire, they bail, APC blows, they regroup, and they progress from there.

Note that none of these are criticisms of your film, only suggestions of how you might want to direct future ones. Your style is up to you, though you may find some cool things to try from the rest of the community as well.
However, if you go for combined arms, which I also think you should, I would like it to be more centered on a few teams and their interactions within the match. EG, only show A-10 when the infantry squad asks for CAS because they're pinned down. I would also suggest most likely using Infantry squads as main characters, but that's up to whoever directs it.
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McBumLuv
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Joined: 2008-08-31 02:48

Re: PR Movie

Post by McBumLuv »

^Maybe not for the infantry, but perhaps 1st person of incoming air assets coupled with third person.

Edit: Forgot to say my thoughts on the overall design. I really like it so far, but we shoujld try to avoid it simply becoming a bugs bunny battle, ie, you take out a gun, the enemy takes out a bigger one, you take out an even bigger one, etc...

Perhaps they get an airlift to the first destination, and then something else in between...

Otherwise good idea so far.
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HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: PR Movie

Post by HughJass »

what would be cool, is a spin off of cod 4 singleplayer. Take a map like kashan, and have each mission be the player (in first person) operating in a certain piece of the battle (apache, a 10, inf, whatever)

ultimatley, there is one goal, but the different events are played out via the mission.

let me give you an example:

inf is tasked to move in on north village. they fight, and they succeed taking north village.

time rewinds, and you are put in the position of an apache gunner. you are tasked to take out armor, then later support inf at north village that is taking fire from enemies.

and so on, with positions like tank gunner, apc gunner, pilot, maybe even commander.

it just would be an intresting way of showing how assets are used in the game to complete a goal, and how teamwork between these assets can be used in game.

now the only thing simular to cod 4 is how the missions are presented. you might get little objectives pop up on your screen, etc.
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McBumLuv
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Joined: 2008-08-31 02:48

Re: PR Movie

Post by McBumLuv »

We should then get a small-medium sized team set up doing this type of stuff.

For instance: Let's get a server with BR to record this or parts of this one day.

I will volunteer to work on this as well, however I lack the editing skills and such. Instead I could help you out with script writing and such? I could also play an actor, though probably not the greatest voice actor :roll:
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: PR Movie

Post by McBumLuv »

I have the next two weeks free as well, so I can go as script writing, acting, whatever. Anything but Editing. I currently just use Wegame, but if there's a better software, I'll try and get it.

Xfire: 1337McLuv
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BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Re: PR Movie

Post by BlackwaterEddie »

I've got the next two weeks free as well, I can help with anything but the editing and filming :P

I don't have xfire however :(
sunshine1991
Posts: 130
Joined: 2007-10-03 23:32

Re: PR Movie

Post by sunshine1991 »

McLuv wrote:^Maybe not for the infantry, but perhaps 1st person of incoming air assets coupled with third person.

Edit: Forgot to say my thoughts on the overall design. I really like it so far, but we shoujld try to avoid it simply becoming a bugs bunny battle, ie, you take out a gun, the enemy takes out a bigger one, you take out an even bigger one, etc...

Perhaps they get an airlift to the first destination, and then something else in between...

Otherwise good idea so far.
fail story ! remind me that movie that run on menu in game

we neeed story more .....that will include first minets of calm background music and show how army seting up for battle :
-kits
-repeairing tank
-jets setting up
-armor moving somewhere
-builing defence
then rest of movie is will be with some action and some realy good music
this part will include:
- expolisons
- special effects ( more explosions and some photoshop effects )
- smokes
-camera effects
- voicing
- all the things that make you exithing in movies
sunshine1991
Posts: 130
Joined: 2007-10-03 23:32

Re: PR Movie

Post by sunshine1991 »

we need to make PR movie in this style !!
starting calm........then action this what make all epic movies......like black howk down ;)
YouTube - BattleField 2: *WHAT GAMING COULD BE* <---- ignore after 2:30 too vanila =D
you will notice most of movie is edited to hell smokes , contracts,lighting and much more ( i cant do this )
so we need find someone who realy good at.

btw we should wait for 0.85 becouse there map : [Map] Karbala
and it will be perfects becouse for now we dont have big maps that include city and tanks
(we cant shoot movie only in kashan ).
Last edited by sunshine1991 on 2008-12-19 06:11, edited 1 time in total.
Smuke
Posts: 877
Joined: 2007-09-25 16:21

Re: PR Movie

Post by Smuke »

I disagree about 0.85, we need to get people in before 0.85 comes out, and as we dont know when that is, its going to be rather dificult.

Im making a xfire group for everyone wanting to be invovled.
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In-Game Name: SmukeUK
Wild_Bill: Smuke, you are a true ninja!.
Adriaan
Retired PR Developer
Posts: 5150
Joined: 2008-10-22 21:47

Re: PR Movie

Post by Adriaan »

I really like the idea. If it's okay, id like to be actor in the movie. Not really good at voice acting though :wink:

Xfire: adriaan224
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: PR Movie

Post by McBumLuv »

Or... instead of Kashan, do you think we would be able to film this on Desert Rats? The community is free to download the client, and we can always ask for permission to use it on a dedicated server. If worst comes to worst, we host a virtual LAN through Hamachi on whoever has the best comp.

Sunshine, when you say "fail story", what are you referring to? The Bugs Bunny Battle I outlined, or trying to focus more on one group and their interactions within the battle? The bugs Bunny Battle is such a cliche even in FPS vids that to use it would be a joke, which is why I warn against it. I was also only outlining a few more points to ColonelCool's very rough outline for the movie. Please elaborate more in the future.

If you debate whether we should focus on single squads, that's something different. The video you posted, it was indeed one of the best, if not the best, editing I've seen in any BF 2 video. However, what it lacked was an overall direction, imo. the main gameplay difference between bf 2 and pr, imho, is that BF 2 lacks structure, whereas in pr, the entire team needs to organize itself and cooperate working together yet separately to a common goal. When developing this film, if we don't make the distinguish between other run-n-gun FPSs whose sole goal is to rack up points/kills, then we have failed. To do this, however, the viewer must get to know the main characters and their mission/objectives. Why are they in a blackhawk flying over these Bunkers?

The only problem is that we would probably want voice actors to help create a feel for the team. If we do this, we would need to somehow incorporate it into the movie, which may be harder than it sounds. We would need to focus more on the characters when filming in BR at some points if we want to attempt this at all.

I'll try to be on Xfire more often, but if you can't reach me there then you can always pm me.
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BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Re: PR Movie

Post by BlackwaterEddie »

Just had another idea, squad taking sniper fire at one point, designated marksman steps up, you get the crosshair view, the shot and then the reaction, it's similar to saving private ryan I suppose but if we disregard everything hollywood, we wont be left with much in the way of weaponry :P
TAW_Cutthroat
Posts: 459
Joined: 2008-07-05 08:14

Re: PR Movie

Post by TAW_Cutthroat »

What it needs is a locked server with things such as.

  • Lots of ammo for planes
  • Quick JDAM reload
  • More smoke for tanks
  • Extra grenades
  • Extra ammo for AT guns.
You get the idea.

It needs big explosions, smoke going off everywhere, cover fire flying around, grenades going off.

What about:

Beginning:

A heavy counter attack rolls towards the bunker complex on Desert Rats (mainly because of the nice scenery).
This can be done with multi-acting i.e. in one clip there's a vodnick convoy then they return to base and make a tank convoy.
The US troops in the base are forced to battle to secure all gates.
If you managed an 8 vs 8 here the troops could defend one gate then move onto the next to create the illusion of more troops
They call in support. I'm talking AA rockets flying everywhere, bombs dropping, JDAMs coming in, dogfights, etc, etc.
The above would have to be done in scenes too. Though it would be a real battle in each, you'd have to have Tank battles then dog fights to increase numbers.
The US planes return to base
The MEC attack is pushed back with more tank battles and shooting as they go.

Just an idea :wink:

I said all of this multi-acting stuff bacuase you cna never rely on good attendence for these things.

And Sunshine, really nice video, but a large chunck seems to be from Sands of Fire trailer?
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