New vehicle idea

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
dEmon_raYne_767
Posts: 8
Joined: 2008-12-22 06:19

New vehicle idea

Post by dEmon_raYne_767 »

This is an idea I had when I was drawing out my map idea. The vehicle would be a somewhat larger barge type boat. I can't remember the name of the ships used during D day and many other beach assaults but that is something towards the look of the ship I'm searching for. The only difference I'd like to see in is the size for one and a specific use. I think it would be cool if the door dropped down like for the soldiers inside but if the ships base was large enough to have a vehicle such as a small jeep. This could be useful for a map that was made with a large river or lake. If the river cuts off a piece of land or the lake has a large island, both large enough to have vehicles on but no bridge connecting them, it would be nice to transport vehicles other than an APC to the area. Some people might think, why not just place a bridge connecting them though? Well in real environments during war you can't build a bridge instantly it takes time. You would need to have a way to set up a base and vehicles is a start.

This is just an idea and if i ever learn to model I may try making something in the far off future. Hope you consider this idea =)
Life is but an illusion.
And illusions are confusing at times.
But if you see straight and true with an unwavering eye.
You just may see why it is you were given life.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: New vehicle idea

Post by Solid Knight »

BF2 engine doesn't allow for vehicles to ride in or on other vehicles.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: New vehicle idea

Post by gazzthompson »

Solid Knight wrote:BF2 engine doesn't allow for vehicles to ride in or on other vehicles........
......cause the collision meshes clash and they blow up.
dEmon_raYne_767
Posts: 8
Joined: 2008-12-22 06:19

Re: New vehicle idea

Post by dEmon_raYne_767 »

couldn't this be edited to allow the collision?
Life is but an illusion.
And illusions are confusing at times.
But if you see straight and true with an unwavering eye.
You just may see why it is you were given life.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: New vehicle idea

Post by Solid Knight »

It doesn't work like that.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: New vehicle idea

Post by Rudd »

https://www.realitymod.com/forum/f18-pr ... craft.html

remember to search and check the already suggested thread

most of the issues of your suggestion are addressed
Image
dEmon_raYne_767
Posts: 8
Joined: 2008-12-22 06:19

Re: New vehicle idea

Post by dEmon_raYne_767 »

Sorry. didn't see anything when I searched.


But just curious. Could you possible make a movie object in the water? Meaning make an object that ad a set path to move on. What I mean is so it isn't a vehicle per say but an object with a path. It would move along the shore from beach to beach through some command that you used while aboard. Maybe this way the vehicle vehicle collision wouldn't be an issue do to the vehicle object collision?

Just wondering if that would work.
Life is but an illusion.
And illusions are confusing at times.
But if you see straight and true with an unwavering eye.
You just may see why it is you were given life.
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: New vehicle idea

Post by Scot »

dEmon_raYne_767 wrote:Sorry. didn't see anything when I searched.


But just curious. Could you possible make a movie object in the water? Meaning make an object that ad a set path to move on. What I mean is so it isn't a vehicle per say but an object with a path. It would move along the shore from beach to beach through some command that you used while aboard. Maybe this way the vehicle vehicle collision wouldn't be an issue do to the vehicle object collision?

Just wondering if that would work.
If i understand you correctly, if I was the enemy, and there was a craft with a set path, I would camp that path ;)
Image
dEmon_raYne_767
Posts: 8
Joined: 2008-12-22 06:19

Re: New vehicle idea

Post by dEmon_raYne_767 »

haha well possibly a couple paths. And I'm looking more towards a single player map over multiplayer.
Life is but an illusion.
And illusions are confusing at times.
But if you see straight and true with an unwavering eye.
You just may see why it is you were given life.
Eagle345
Posts: 122
Joined: 2008-08-03 15:01

Re: New vehicle idea

Post by Eagle345 »

Ok, i was going to make another post, put i think this relates closely enough to this subject and i rather not bother the moderators w/another topic ;-)
Anyways, back to the subject of Amphibious Assault Vehicles (AAV). The United States Marine Corps (USMC) is designing, and is far on the way in testing, a new AAV called "The Expeditionary Fighting Vehicle" (Expeditionary Fighting Vehicle - Wikipedia, the free encyclopedia) it's essentially...a transformer (lol i know sounds silly). The USMC currently is fulfilling the AAV role with the AAV7-A1 (Amphibious Assault Vehicle - Wikipedia, the free encyclopedia).
Knowing that the PR storyline is trying to stay a couple years ahead of current events, theres a couple ways you could go with this:
============================================================================
-One,Stay with the AAV and predict that there were problems with the EFV >>> (in February 2007 the Washington Post reported the USMC was not satisfied with the reliability of the prototypes and was not going to initiate production as planned. Instead the Corps has asked for seven new prototypes, to address the current deficiencies which have caused an average of one failure for every four and a half hours of operation FROM WIKIPEDIA.
-Or Two, go ahead with the EFV, and try and PAINFULLY work out all of the animations with the ramp,etc.
============================================================================
Now, personally i think the AAV7-A1 is so bada$$ looking, that we can live with the fact that ,in the time period of PR, it would be considered a "relic". But, the Marine Corps has never been known to quickly throw away their assets. I:E they retired their first C-130 in June of 08. Staying on subject with the AAV7-A1, it has NEVER been painted anything except, woodland. So, like the stryker, it should remain in the very easily spotted, woodland camouflage ;-) , which contributes to its BadA$$ness.

Another point, the AAV7-A1 has been outfitted for MANY different roles:
-Standard (M2HB, and a Mk19 40mm AutoGL)
-Command (Empty, except for Blue-Force-Tracker system and other Comm. tools)
-Logistics (nvm, no role in PR. it has a Crane..WOO HOO! :p )
And Dev's, I'm pretty sure you can Google AAV and find one with Sub-woofers.
Point is, its a very flexible platform. This, could be used in conjunction w/the LAV-25, which by it's self could be modified to fulfill every-role in the war (besides fly heh had too.) But, the LAV's are used primarily, after the initial amphibious assault, during the land phase. The AAV7-A1 can also actively participate in almost all battle plans on land.

Now, for the EFV's case.
- hits 50 MPH(72 Km) on Land and 30 MPH (40 km) on sea. This blows away the AAV7-A1's speed on both sides (45 MPH on land, 8 MPH on sea).
-Has superior armament against the AAV7-A1. The EFV sports a
-Mk44 repeating cannon
- 7.62mm recoilless

Now, its weak point, with all that, it has to laking something right? right!
Its armor! In June 2007 members of the House Armed Services Subcommittee on Sea power and Expeditionary Forces sent a letter to the Marine Corps Commandant urging that the EFV be redesigned to give troops better protection against roadside bombs.
Now, those are the same complaints with the AAV7-A1, but, not as severe. The AAV7-A1 is lacking speed, because of its reinforced armor. Now clearly, the designers of the EFV had this in mind. If they got on land faster, they wouldn't need the extra protection right? Well, im still disputing with myself on which is a better fulfiller of the AAV role. Personally, i chose the AAV7-A1, its been proven to be a great vehicle, saved countless lives, and is just what the Marine Corps is about, none of that fancy $%#^, just the stuff that works. Its up to you guys but thats my low-down on the subject.

P.S
.....i have too much time on my hands. Dev's you can hire me if you teach me ;-)
"Though I fly through the valley of death,
I shall not fear for I am 45,000ft and climbing."
- Some badass pilot
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Re: New vehicle idea

Post by Eddie Baker »

Locked for resuggestion within a resuggestion.
Locked

Return to “PR:BF2 Suggestions”