[animations] Weapons Stance

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
aanersiieaaoa
Posts: 35
Joined: 2007-07-20 18:13

[animations] Weapons Stance

Post by aanersiieaaoa »

Ok, i have had this on my mind for a while. If you can have set levels of "zoom", why not utilize this to our advantage.

Now i know there could be some flaws, for example switching between aiming your rifle and having to cycle back through the zoom lods' which i know can be a pain. Perhaps you could put in place a form of "switch" from the keyboard? (impossible, i know, but one could wish).

The main point i am conveying, is simply that i believe that it is rather impractical having your weapon up at point stance at all times (lol, Arm Cramps!). In my opinion, it is just a bit impractical and perhapse the P.R. community has the initiative to innovate.





This is my idea for a first person view but i wuold like to for anyone with any ideas to both think of new methods and \ or innovate on mine.

--------------------------------------------------------------------------------------------------------------------------------------------------------
zoom 1 = Casual Stance - like you would hold your weapon as if you were just in a casual state of movement (like holding in a horizontal, half quarter rotated from standard position close to the torso)

zoom 2 = Point Stance - Your weapon is up at the ready, as thus what is most commonly seen in first person view of the game itself

zoom 3 = Aim Stance - This is exactly what it implies, soldier has repositioned for a view down the sight
--------------------------------------------------------------------------------------------------------------------------------------------------------

thanks
Image

Image
Thermis
Retired PR Developer
Posts: 1537
Joined: 2008-01-27 15:05

Re: [animations] Weapons Stance

Post by Thermis »

I think its a lot of to do for the Devs, and may possibly be hardcoded. The current animation when your not looking down the site is a good analogy for not having your weapon up. The reasons you don't have your weapon up all the time RL is becasue 1. Like you already pointed out its not the most comfortable way to walk around. 2. Muzzle discipline, you don't have your weapon up while walking around so you don't accidentally shoot your buddy. 3. Its just easier to move with the weapon held down. Without imparting some benefit to having your weapon at a non-ready state like faster movement ect, there's no point to put it into the game.
Teek
Posts: 3162
Joined: 2006-12-23 02:45

Re: [animations] Weapons Stance

Post by Teek »

basically, with this idea, your not just animating these changes in stance, but you making them take effect manually as well. What would this add to the game? micromanaging the soldiers body, something we should not and cannot control.
Image
aanersiieaaoa
Posts: 35
Joined: 2007-07-20 18:13

Re: [animations] Weapons Stance

Post by aanersiieaaoa »

well that is why i posted this to see if it was something anyone was interested in, plus it is just ment as a, more or less visual effect really but as i stated my method would be impractical due to cycling
Image

Image
bigpimp83
Posts: 180
Joined: 2008-05-03 02:11

Re: [animations] Weapons Stance

Post by bigpimp83 »

its a good idea but i has no real gameplay or realism value to in my oppinion. i dont think any one would put into casual stance that or no one would care enough to do it
YOU CANT STOP ME!!!
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: [animations] Weapons Stance

Post by Tirak »

Resuggestion,

Please use the Search Function and the Already Suggested Suggestions List before posting suggestions.
Post Reply

Return to “PR:BF2 Suggestions”