[animations] Weapons Stance
Posted: 2008-12-26 07:12
Ok, i have had this on my mind for a while. If you can have set levels of "zoom", why not utilize this to our advantage.
Now i know there could be some flaws, for example switching between aiming your rifle and having to cycle back through the zoom lods' which i know can be a pain. Perhaps you could put in place a form of "switch" from the keyboard? (impossible, i know, but one could wish).
The main point i am conveying, is simply that i believe that it is rather impractical having your weapon up at point stance at all times (lol, Arm Cramps!). In my opinion, it is just a bit impractical and perhapse the P.R. community has the initiative to innovate.
This is my idea for a first person view but i wuold like to for anyone with any ideas to both think of new methods and \ or innovate on mine.
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zoom 1 = Casual Stance - like you would hold your weapon as if you were just in a casual state of movement (like holding in a horizontal, half quarter rotated from standard position close to the torso)
zoom 2 = Point Stance - Your weapon is up at the ready, as thus what is most commonly seen in first person view of the game itself
zoom 3 = Aim Stance - This is exactly what it implies, soldier has repositioned for a view down the sight
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thanks
Now i know there could be some flaws, for example switching between aiming your rifle and having to cycle back through the zoom lods' which i know can be a pain. Perhaps you could put in place a form of "switch" from the keyboard? (impossible, i know, but one could wish).
The main point i am conveying, is simply that i believe that it is rather impractical having your weapon up at point stance at all times (lol, Arm Cramps!). In my opinion, it is just a bit impractical and perhapse the P.R. community has the initiative to innovate.
This is my idea for a first person view but i wuold like to for anyone with any ideas to both think of new methods and \ or innovate on mine.
--------------------------------------------------------------------------------------------------------------------------------------------------------
zoom 1 = Casual Stance - like you would hold your weapon as if you were just in a casual state of movement (like holding in a horizontal, half quarter rotated from standard position close to the torso)
zoom 2 = Point Stance - Your weapon is up at the ready, as thus what is most commonly seen in first person view of the game itself
zoom 3 = Aim Stance - This is exactly what it implies, soldier has repositioned for a view down the sight
--------------------------------------------------------------------------------------------------------------------------------------------------------
thanks