Any DEVs contacted by gaming companies due to PR work?

General discussion of the Project Reality: BF2 modification.
Post Reply
cocobutter333
Posts: 152
Joined: 2008-08-09 08:55

Any DEVs contacted by gaming companies due to PR work?

Post by cocobutter333 »

Ive been playing project reality from 0.7 and i'm just wondering what recognision the R-DEV's get[from gaming companies, etc]?



I cut out the often brought up, often locked question about PR working with EA. This can be for any DEVs who want to answer your first question related to being contacted due to work on PR statics, textures, maps, sounds, etc. by gaming companies.

-Okita
Last edited by OkitaMakoto on 2008-12-26 14:19, edited 2 times in total.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

re: Any DEVs contacted by gaming companies due to PR work?

Post by =Romagnolo= »

Please, change the topic's name, it gives us ideas totally diferents than you talk about here.


And it was already sugested before here, many and many times.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Pantera
Posts: 11059
Joined: 2006-02-16 11:27

re: Any DEVs contacted by gaming companies due to PR work?

Post by Pantera »

yeah wasant there a thread where one guy made cover pics for PR..like box skins and CD skins etc...

anyway, as a professional SD i can tell ya no matter how good you are at games, it will be damn hard to get into the industry without a solid game and or game related qualification...and when u finally make it it envolves ALOT of freebie work to make ur name recognized and finally start getting paid...
Image
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

re: Any DEVs contacted by gaming companies due to PR work?

Post by OkitaMakoto »

PR becoming a sold game has been brought up countless times before. It would take a LOT for that to happen.

Now, if you want to ask if any DEVs have been contacted individually or as a group for various models, maps, effects, etc. I will leave it open for that, should any of them choose to comment.

I, personally, have never been contacted, but ive only done one map. ;)
Airsoft
Retired PR Developer
Posts: 4713
Joined: 2007-09-20 00:53

Re: Any DEVs contacted by gaming companies due to PR work?

Post by Airsoft »

Pantera
Posts: 11059
Joined: 2006-02-16 11:27

Re: Any DEVs contacted by gaming companies due to PR work?

Post by Pantera »

Airs0ft_S0ldier11 wrote:XL Gaming Studios XD
wow ive missed alot, one heck of a pwnage by blud :p
Image
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: Any DEVs contacted by gaming companies due to PR work?

Post by Drav »

How it normally works is developers put lots of work into a mod for their portfolio, then use said portfolio to go and hassle games companies rather than the other way round.

However in a recent DICE survey it was found Rhino logged more bf2editor hours a week than their whole mapping department, so he replaced them for a while but was fired after he was secretly filmed imitating Mirrors Edge in the office and then blaming it on a burglary. It was very exciting but ssshhh no one knows....
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Re: Any DEVs contacted by gaming companies due to PR work?

Post by Sabre_tooth_tigger »

The only time I heard of something like this is the makers of CS

It took the creation of the worlds most popular multiplayer game (at the time?) before a games company employed someone in this way and even then I think he left after a year

Still I think its good to have a portfolio, same in any business. Rhino has his own website with work on it, I wont link in case he doesnt want the bandwidth zapped


http://archive.gamespy.com/stats/
Pride
Retired PR Developer
Posts: 1467
Joined: 2007-07-19 18:13

Re: Any DEVs contacted by gaming companies due to PR work?

Post by Pride »

[R-CON]Mescaldrav wrote:However in a recent DICE survey it was found Rhino logged more bf2editor hours a week than their whole mapping department, so he replaced them for a while but was fired after he was secretly filmed imitating Mirrors Edge in the office and then blaming it on a burglary. It was very exciting but ssshhh no one knows....
hahaha :razz:
Image

eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
[EC]DR.NOobFragger
Posts: 265
Joined: 2007-08-02 23:09

Re: Any DEVs contacted by gaming companies due to PR work?

Post by [EC]DR.NOobFragger »

Didn't the makers of DC mod for 1942 helped make BF2 or something along those lines?
Image
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Re: Any DEVs contacted by gaming companies due to PR work?

Post by Technoelite »

Suprisingly i know some one who Works for EA in London a very close friend of mine no joke
Image
Image
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Any DEVs contacted by gaming companies due to PR work?

Post by cyberzomby »

Technoelite wrote:Suprisingly i know some one who Works for EA in London a very close friend of mine no joke
Im doing an intern ship at EA Netherlands. Ends in Februari. We should try to promote PR in the EA offices ;) No succes yet from my end though :(


Would be cool if some dev's got an offer though.
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Re: Any DEVs contacted by gaming companies due to PR work?

Post by unrealalex »

Shoot if I had the capital I'd hire the PR guys :D I have always wanted my own video game company....maybe once I become a billionaire through stocks.
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Re: Any DEVs contacted by gaming companies due to PR work?

Post by Harrod200 »

'[EC wrote:DR.NOobFragger;880386']Didn't the makers of DC mod for 1942 helped make BF2 or something along those lines?
More like they were EAten, their ideas chewed up and spat out, then fired. Had to keep it playable for the ikkle kiddies, see?
404: Signature not found
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Any DEVs contacted by gaming companies due to PR work?

Post by badmojo420 »

'[EC wrote:DR.NOobFragger;880386']Didn't the makers of DC mod for 1942 helped make BF2 or something along those lines?
It was frontlines
Frontlines: Fuel of War is a first-person shooter game for Microsoft Windows and Xbox 360. It was released February 25th, 2008 in North America. It was produced by Kaos Studios (previously known as Trauma Studios, producers of Desert Combat, an extremely popular modification for Battlefield 1942).
Post Reply

Return to “PR:BF2 General Discussion”