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Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-26 13:16
by cocobutter333
Ive been playing project reality from 0.7 and i'm just wondering what recognision the R-DEV's get[from gaming companies, etc]?
I cut out the often brought up, often locked question about PR working with EA. This can be for any DEVs who want to answer your first question related to being contacted due to work on PR statics, textures, maps, sounds, etc. by gaming companies.
-Okita
re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-26 13:22
by =Romagnolo=
Please, change the topic's name, it gives us ideas totally diferents than you talk about here.
And it was already sugested before here, many and many times.
re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-26 13:31
by Pantera
yeah wasant there a thread where one guy made cover pics for PR..like box skins and CD skins etc...
anyway, as a professional SD i can tell ya no matter how good you are at games, it will be damn hard to get into the industry without a solid game and or game related qualification...and when u finally make it it envolves ALOT of freebie work to make ur name recognized and finally start getting paid...
re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-26 14:16
by OkitaMakoto
PR becoming a sold game has been brought up countless times before. It would take a LOT for that to happen.
Now, if you want to ask if any DEVs have been contacted individually or as a group for various models, maps, effects, etc. I will leave it open for that, should any of them choose to comment.
I, personally, have never been contacted, but ive only done one map.

Re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-26 15:18
by Airsoft
Re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-26 17:12
by Pantera
wow ive missed alot, one heck of a pwnage by blud

Re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-26 18:56
by Drav
How it normally works is developers put lots of work into a mod for their portfolio, then use said portfolio to go and hassle games companies rather than the other way round.
However in a recent DICE survey it was found Rhino logged more bf2editor hours a week than their whole mapping department, so he replaced them for a while but was fired after he was secretly filmed imitating Mirrors Edge in the office and then blaming it on a burglary. It was very exciting but ssshhh no one knows....
Re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-26 21:26
by Sabre_tooth_tigger
The only time I heard of something like this is the makers of CS
It took the creation of the worlds most popular multiplayer game (at the time?) before a games company employed someone in this way and even then I think he left after a year
Still I think its good to have a portfolio, same in any business. Rhino has his own website with work on it, I wont link in case he doesnt want the bandwidth zapped
http://archive.gamespy.com/stats/
Re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-27 09:04
by Pride
[R-CON]Mescaldrav wrote:However in a recent DICE survey it was found Rhino logged more bf2editor hours a week than their whole mapping department, so he replaced them for a while but was fired after he was secretly filmed imitating Mirrors Edge in the office and then blaming it on a burglary. It was very exciting but ssshhh no one knows....
hahaha

Re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-27 09:24
by [EC]DR.NOobFragger
Didn't the makers of DC mod for 1942 helped make BF2 or something along those lines?
Re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-27 09:51
by Technoelite
Suprisingly i know some one who Works for EA in London a very close friend of mine no joke
Re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-27 10:17
by cyberzomby
Technoelite wrote:Suprisingly i know some one who Works for EA in London a very close friend of mine no joke
Im doing an intern ship at EA Netherlands. Ends in Februari. We should try to promote PR in the EA offices

No succes yet from my end though
Would be cool if some dev's got an offer though.
Re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-27 10:23
by unrealalex
Shoot if I had the capital I'd hire the PR guys

I have always wanted my own video game company....maybe once I become a billionaire through stocks.
Re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-27 10:27
by Harrod200
'[EC wrote:DR.NOobFragger;880386']Didn't the makers of DC mod for 1942 helped make BF2 or something along those lines?
More like they were
EAten, their ideas chewed up and spat out, then fired. Had to keep it playable for the ikkle kiddies, see?
Re: Any DEVs contacted by gaming companies due to PR work?
Posted: 2008-12-27 12:39
by badmojo420
'[EC wrote:DR.NOobFragger;880386']Didn't the makers of DC mod for 1942 helped make BF2 or something along those lines?
It was frontlines
Frontlines: Fuel of War is a first-person shooter game for Microsoft Windows and Xbox 360. It was released February 25th, 2008 in North America. It was produced by Kaos Studios (previously known as Trauma Studios, producers of Desert Combat, an extremely popular modification for Battlefield 1942).