Idle time?
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Idle time?
OK. Some server have a kick for Idle in place. Not a bad thing in it's self. Don't want idlers wasting good server slots. But there is a small problem that if you sit in a AA Stinger SAM site or a Fixed Ground TOW. You become idle. Even if you are moving your mouse around and talking on VoIP. The server thinks that you have stopped moving and when the timer reaches the limit, you get kicked.
I Quick fix is to turn of the kick for idle on servers. But that does not solve the real problem.
Could this be fixed in 0.85?
I Quick fix is to turn of the kick for idle on servers. But that does not solve the real problem.
Could this be fixed in 0.85?
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Idle time?
This is a server side option not controllable by PR. It's up to whoever is providing the server to turn it on and off.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Idle time?
well they could enforce it in server license/agreement thing, but wont happen. tis down to serversTirak wrote:This is a server side option not controllable by PR.
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Conman51
- Posts: 2628
- Joined: 2008-05-03 00:27
Re: Idle time?
well i thhink it should stay if it cnat eb fixed...it should just be put in teh PR tips when loading in so ppl know about it...i didnt know about this till now
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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: Idle time?
I Know that. That's why I said it was a quick fix. But it does not fix the issues that you become "idle" when in fact you are not.Tirak wrote:This is a server side option not controllable by PR. It's up to whoever is providing the server to turn it on and off.
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Idle time?
I think firing things stops it, maybe just add a dummy weapon you can fire every so often to stop the kick. only problem i see is that you'd have to 'load' the real ammo again which would take time.



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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: Idle time?
I dont like that idea, super duper unrealstic!
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VoXiNaTiOn
- Posts: 1644
- Joined: 2008-07-26 15:15
Re: Idle time?
Just press WASD or something when you're in the gun, I heard someone say that that stops you getting kicked.

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AnRK
- Posts: 2136
- Joined: 2007-03-27 14:17
Re: Idle time?
Eh? I think you could probably make the load time between them instant anyway. What unrealistic about something that doesn't even change how the weapon handles?jbgeezer wrote:I dont like that idea, super duper unrealstic!
Anyway, I imagine what Vox said is probably true, just have to remember to do it every once in a while.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Idle time?
I'm sure this is a bug that isn't intended, I was on T&T as commander, and got kicked after 2 minutes despite doing the whole talky talky with the voipy voipy etc. Been commander before and after that, so I'm not sure what happened there.
(got switched to insurgent when I rejoined
did some technical pwnage instead)
(got switched to insurgent when I rejoined
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Idle time?
I've get to hear of a TOW gunner getting kicked for being idle irl either (at least not in the same wayjbgeezer wrote:I dont like that idea, super duper unrealstic!
I agree its not a perfect option, but its better than being kicked, the WASD may work, i know you need more than a mouse input to prevent the kick, if that works then problems 'solved', just needs to publicised as a solution.
The reload issue depended on whether the switch weapon delay can be separate from the inital delay on entering tow/aa before you can fire that prevents you hoping on an firing instantly.



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Oddsodz
- Posts: 833
- Joined: 2007-07-22 19:16
Re: Idle time?
I Have tested that. and I am sorry to report that it you still get kicked for "Idle"[R-COM]VoXiNaTiOn wrote:Just press WASD or something when you're in the gun, I heard someone say that that stops you getting kicked.
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Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
Re: Idle time?
he said stationary TOW not applys to TOW humvee is?
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: Idle time?
Hey would you get blank shots IRL so you wouldnt get kicked for idling!? I dont think soAnRK wrote:Eh? I think you could probably make the load time between them instant anyway. What unrealistic about something that doesn't even change how the weapon handles?
Anyway, I imagine what Vox said is probably true, just have to remember to do it every once in a while.
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Idle time?
But you wouldn'tbe kicked for idling in real life...jbgeezer wrote:Hey would you get blank shots IRL so you wouldnt get kicked for idling!? I dont think so![]()
I honestly despair at times.



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VoXiNaTiOn
- Posts: 1644
- Joined: 2008-07-26 15:15
Re: Idle time?
Dam, then somone has lied to me lol.Oddsodz wrote:I Have tested that. and I am sorry to report that it you still get kicked for "Idle"
I'm never a big user of weapon emplacements so my experiences are pretty standard.



