Improved teamwork system.
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Milhouse
- Posts: 31
- Joined: 2008-07-31 15:09
Improved teamwork system.
I think the PR team should do some things to improve teamwork in the game. I'm sick of seeing solo-soldiers, its annoying for a mod that was made for team work. A few ways I can think of its (If possible) Increase the number of creatable squads, Somehow make it so that you can't get points unless your on a squad or near your squad leader, etc. Not the best suggestions, I know. But maybe useful as a springboard?
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IAJTHOMAS
- Posts: 1149
- Joined: 2006-12-20 14:14
Re: Improved teamwork system.
8x6 or is it 9 possible squad spaces. Unless everyone's locking squads there's plenty of space for the lonewolves.
Can't mod the players...
Can't mod the players...



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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
Re: Improved teamwork system.
uhh, yea, they already thought of these things.
Squad size is hardcoded and points system is already in game.
Squad size is hardcoded and points system is already in game.

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bigpimp83
- Posts: 180
- Joined: 2008-05-03 02:11
Re: Improved teamwork system.
i do better lone wolfing with a hat ambush an apc or something like that.
YOU CANT STOP ME!!!
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strima
- Retired PR Developer
- Posts: 2205
- Joined: 2007-02-10 15:04
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Tomato-Rifle
- Posts: 2091
- Joined: 2007-12-31 22:24
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Blakeman
- Posts: 450
- Joined: 2007-11-21 20:49
Re: Improved teamwork system.
A lot at Texas Teamplayers as well.Tomato_With_A_Rifle wrote:There is a lot of teamwork in the TG server
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Improved teamwork system.
If you are a regular or a friend.Tomato_With_A_Rifle wrote:There is a lot of teamwork in the TG server
I think the "desperate attempts at modding the players" are annoying tbh.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Improved teamwork system.
ahmen[R-CON]Alex6714 wrote:If you are a regular or a friend.
I think the "desperate attempts at modding the players" are annoying tbh.
a well admined server beats hardcodedplayerworkarounds everytime
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viper759
- Posts: 78
- Joined: 2008-10-14 00:12
Re: Improved teamwork system.
wont matter, as long as people dont have a fear of getting shot you wont see teamwork.Milhouse wrote:I think the PR team should do some things to improve teamwork in the game. I'm sick of seeing solo-soldiers, its annoying for a mod that was made for team work. A few ways I can think of its (If possible) Increase the number of creatable squads, Somehow make it so that you can't get points unless your on a squad or near your squad leader, etc. Not the best suggestions, I know. But maybe useful as a springboard?
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Improved teamwork system.
viper759 wrote:wont matter, as long as people dont have a fear of getting shot you wont see teamwork.
and how we gonna make them fear?
more spawn time?
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Improved teamwork system.
The spawn times already try to do that. You can´t mod the players. Make the spawn times 60 minutes, people will play, die straight away and then leave and do something else, different game, server whatever.maarit wrote:and how we gonna make them fear?
more spawn time?
I already do it, join server with friend, get tank/heli/plane. Then die after a while, and then switch servers. Its better than waiting 20 mins, because after all, we are playing a game, there is not much fear and its for fun. So as you can see, there is no way to do it.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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viper759
- Posts: 78
- Joined: 2008-10-14 00:12
Re: Improved teamwork system.
fear doesnt come from spawn times, it comes from weapons. as long non-vehicle gunfire coming your way doesnt make players react with fear you wont see most pub players feeling they NEED teamwork.maarit wrote:and how we gonna make them fear?
more spawn time?
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Improved teamwork system.
True, which is why nerfing things is the wrong way. I had more fear as infantry in 0.6 with accurate guns than now, and more fun. Same with other things also.viper759 wrote:fear doesnt come from spawn times, it comes from weapons. as long non-vehicle gunfire coming your way doesnt make players react with fear you wont see most pub players feeling they NEED teamwork.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Neo_Mapper
- Posts: 251
- Joined: 2008-04-08 16:51
Re: Improved teamwork system.
Another idea would be the possibility for all soldiers to stabilize a wounded teammate so he cannot move and need to be healed be a medic to move on. Until then he can give his squad some backup from the ground... This "stabilizing" should be only possible for squadmembers.
Well just an idea, doubt its possible. I got kinda inspired by the revieving of left4dead
Oh and I also think, that the teamwokring should be improved... Cuzz it is now still possible to go on rambo missions and also be very succesfull. Won't go on with this topic how you can, but it IS possible (*chrm* and yes I also do it if my squad is totaly retarded)
Well just an idea, doubt its possible. I got kinda inspired by the revieving of left4dead
Oh and I also think, that the teamwokring should be improved... Cuzz it is now still possible to go on rambo missions and also be very succesfull. Won't go on with this topic how you can, but it IS possible (*chrm* and yes I also do it if my squad is totaly retarded)
Sorry for my bad english ^_^'
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jbgeezer
- Posts: 908
- Joined: 2008-06-10 15:30
Re: Improved teamwork system.
Not hardcoded, but vanillacoded aka fast paced action nubbies who shouldnt play PR[R-COM]strima wrote:Players are hardcoded and that will never change.
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Human Shield
- Posts: 31
- Joined: 2007-12-26 22:57
Re: Improved teamwork system.
Wave respawn that is tied to point control. Every 2 minutes if down to 1 point, every minute when own all but one (or some such).
Squads come back together and gives squad members left behind a chance to suicide (needs a redeploy option) and come back with their squad instead of adrift.
Vehicles respawn every X waves and despawn if not used for X waves. So people spawn with transport at the same time. Vehicles that survive long enough to respawn can be replaced when they get destroyed at the next wave (one was already due).
This keeps people together and makes control of the map actually important (now getting kills is all that matters with no bleed).
Number of bunkers and score could lower Wave time also. Keep squad locked transport vehicles at base (one for each squad) and put them on a Wave timer based on relative score. Now people have an incentive to join and work in a squad.
Squads come back together and gives squad members left behind a chance to suicide (needs a redeploy option) and come back with their squad instead of adrift.
Vehicles respawn every X waves and despawn if not used for X waves. So people spawn with transport at the same time. Vehicles that survive long enough to respawn can be replaced when they get destroyed at the next wave (one was already due).
This keeps people together and makes control of the map actually important (now getting kills is all that matters with no bleed).
Number of bunkers and score could lower Wave time also. Keep squad locked transport vehicles at base (one for each squad) and put them on a Wave timer based on relative score. Now people have an incentive to join and work in a squad.
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viper759
- Posts: 78
- Joined: 2008-10-14 00:12
Re: Improved teamwork system.
a scared player will stay with the safety of their squad. right now everyone knows that a gunfight is just a random number generator fight, their random number generator vs your random number generator. and they've seen how often your bound to miss and know they can risk it and have a good chance of not getting shot.[R-CON]Alex6714 wrote:True, which is why nerfing things is the wrong way. I had more fear as infantry in 0.6 with accurate guns than now, and more fun. Same with other things also.



