damage from the back blast of AT and AA wepons

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bigpimp83
Posts: 180
Joined: 2008-05-03 02:11

damage from the back blast of AT and AA wepons

Post by bigpimp83 »

what my sugestion is is to make the back blast of any AT and AA wepon damaging if you have a wall behind you or pointing it strait up. because its not realistic that you can be in a shack as an insurgent waiting by the door to shoot your rpg and still live. im not a bf2 engine expert but i guess you can make the back of the rocket wepons shoot out invisible greande type particles that would bounce around for a second and go away and at the end the X amount of time they could make a small damage explosion if you have nothing behind you you should be okay if no then you die. also friendlies get hurt and or die if they are behind it.
so what do you think
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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: damage from the back blast of AT and AA wepons

Post by daranz »

It's been suggested, and, as far as I know, it's an engine limitation.
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Fluffywuffy
Posts: 2532
Joined: 2007-11-13 23:52

Re: damage from the back blast of AT and AA wepons

Post by Fluffywuffy »

Its been discussed to the death. Quit making suggestions. Please.
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bigpimp83
Posts: 180
Joined: 2008-05-03 02:11

Re: damage from the back blast of AT and AA wepons

Post by bigpimp83 »

daranz wrote:It's been suggested, and, as far as I know, it's an engine limitation.
hmmmm interesting so you cant shoot off 2 types of rounds at the same time?
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PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: damage from the back blast of AT and AA wepons

Post by PlatinumA1 »

bigpimp83 wrote:hmmmm interesting so you cant shoot off 2 types of rounds at the same time?
what? i'm missing the point here
bigpimp83
Posts: 180
Joined: 2008-05-03 02:11

Re: damage from the back blast of AT and AA wepons

Post by bigpimp83 »

one round is the rpg round the other comes out the back and bounces around like a greanade if something is behind the guy
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sakils2
Posts: 1374
Joined: 2007-07-14 23:15

Re: damage from the back blast of AT and AA wepons

Post by sakils2 »

It's been suggested, and, as far as I know, it's an engine limitation.
OPK 0.26 has backblast. But it doesn't work perfect.
P.S. It's BSS mod, by he way.
PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: damage from the back blast of AT and AA wepons

Post by PlatinumA1 »

I see your enthusiasm for back blast affect on players but is it necessary seriously? Not everything in r/l should or can be put into a game.
Ainslie
Posts: 56
Joined: 2008-02-19 18:39

Re: damage from the back blast of AT and AA wepons

Post by Ainslie »

Sorry, mate, it has been suggested. It's a nice idea, but I suspect it's hardcoded.

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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: damage from the back blast of AT and AA wepons

Post by Alex6714 »

You might be able to have it, but only on a local server, not dedicated.
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Raic
Posts: 776
Joined: 2007-02-24 15:59

Re: damage from the back blast of AT and AA wepons

Post by Raic »

I thought there was a back blast before in PR, it would kill any lone soul behind the RPG, tho it didn't rebounce back to operator from walls.
Japub
Posts: 237
Joined: 2007-08-28 16:02

Re: damage from the back blast of AT and AA wepons

Post by Japub »

'[R-CON wrote:Alex6714;881071']You might be able to have it, but only on a local server, not dedicated.
Only on a local server?
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Re: damage from the back blast of AT and AA wepons

Post by Dunehunter »

Sorry, been suggested before. As far as we know this is hardcoded but the team knows about what other BSS mods have done.

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