Insurgency commander - Option to place caches.
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Ondskan
- Posts: 148
- Joined: 2008-10-01 15:44
Insurgency commander - Option to place caches.
Hi.
I think it's unfair that experienced players almost know where the caches are on every map while normal players that play the game, including US soldiers but especially "insurgents" don't have a clue before the marker comes up.
So there must be a better way to organise this.
I suggest that one allows the commander to place the caches within two minutes after the game has started.
Let there be 50 or so spawnpoints that are selectable for the commander for him to place his 12 caches.
Also more importantly: Let the insurgents know the location of all caches.
Afterall that is the little advantage they have over the US forces: superior knowledge of the surroundings. And obviously any army, even an irregular and unorganised resistance should know the location of its ammo storages.
If no commander is selected at the start of the round then the AI will place the caches randomly in 12 of the 50 places.
So suggestions for those that can't be bothered with reading everything:
1. Set spawn points for caches, 50-60 of them for human commander or/and AI to place caches within 2 minutes after each round starts.
2. Regardless of change, make it possible for the insurgents to know the location of all caches beforehand. Or even better: Make it possible so that only the commander and the civilian (a.k.a. "organiser" (the guys the US troops are fishing info from right) knows of all the caches. This would make him more usefull to a squad as a member.
edit: Just to refute a point I've heard alot: This would not be "placing" the caches randomly inside a circle, where they could land on a roof where its not possible to destroy them.
But as I said: SET places for them to choose from.
I think it's unfair that experienced players almost know where the caches are on every map while normal players that play the game, including US soldiers but especially "insurgents" don't have a clue before the marker comes up.
So there must be a better way to organise this.
I suggest that one allows the commander to place the caches within two minutes after the game has started.
Let there be 50 or so spawnpoints that are selectable for the commander for him to place his 12 caches.
Also more importantly: Let the insurgents know the location of all caches.
Afterall that is the little advantage they have over the US forces: superior knowledge of the surroundings. And obviously any army, even an irregular and unorganised resistance should know the location of its ammo storages.
If no commander is selected at the start of the round then the AI will place the caches randomly in 12 of the 50 places.
So suggestions for those that can't be bothered with reading everything:
1. Set spawn points for caches, 50-60 of them for human commander or/and AI to place caches within 2 minutes after each round starts.
2. Regardless of change, make it possible for the insurgents to know the location of all caches beforehand. Or even better: Make it possible so that only the commander and the civilian (a.k.a. "organiser" (the guys the US troops are fishing info from right) knows of all the caches. This would make him more usefull to a squad as a member.
edit: Just to refute a point I've heard alot: This would not be "placing" the caches randomly inside a circle, where they could land on a roof where its not possible to destroy them.
But as I said: SET places for them to choose from.
Last edited by Ondskan on 2008-12-29 13:20, edited 2 times in total.
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Mj Pain
- Posts: 1036
- Joined: 2008-05-07 21:18
Re: Insurgency commander - Option to place caches.
Insurgency gameplay is going to change in 0.85 https://www.realitymod.com/forum/f196-p ... gency.html
Perhaps this will make it easier to defend the caches.
Perhaps this will make it easier to defend the caches.
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Ondskan
- Posts: 148
- Joined: 2008-10-01 15:44
Re: Insurgency commander - Option to place caches.
Awesome ideas.Mj Pain wrote:Insurgency gameplay is going to change in 0.85 https://www.realitymod.com/forum/f196-p ... gency.html
Perhaps this will make it easier to defend the caches.
I still think my thread could help out though but this thread that you showed me also gave me an extra idea.
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Ondskan
- Posts: 148
- Joined: 2008-10-01 15:44
Re: Insurgency commander - Option to place caches.
Nobody agrees with this?
I dunno why but I think about this every time I play the insurgency map. It's really the only thing that bothers me except stupid civilians and people shooting them.
Like either me not being able to find a RPG as an insurgent because I dont know where the cache is or the fact that people who've played the game for really long go about blowing up caches they know have fixed positions. :S
I dunno why but I think about this every time I play the insurgency map. It's really the only thing that bothers me except stupid civilians and people shooting them.
Like either me not being able to find a RPG as an insurgent because I dont know where the cache is or the fact that people who've played the game for really long go about blowing up caches they know have fixed positions. :S
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Insurgency commander - Option to place caches.
I think its actually a very good idea, after the first 2-3 caches. The problem is it can be easily exploitable, but on a well admined server it would be good. I am sure the insurgents decide where they are in real life. 
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Insurgency commander - Option to place caches.
I like this, though i think that it could be something more along the lines of a squad leader (either collaborator or Cell leader kit), places it like a rally point, but then the commander has to approve it. I'm sure it can be coded so that it's impossible to place in some areas, as well. And if no commander on the team or if not placed within such amount of time, they are auto-placed with the coalition already in knowledge of their location 
I support this.
I support this.



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Blakeman
- Posts: 450
- Joined: 2007-11-21 20:49
Re: Insurgency commander - Option to place caches.
McLuv wrote:I like this, though i think that it could be something more along the lines of a squad leader (either collaborator or Cell leader kit), places it like a rally point, but then the commander has to approve it. I'm sure it can be coded so that it's impossible to place in some areas, as well. And if no commander on the team or if not placed within such amount of time, they are auto-placed with the coalition already in knowledge of their location
I support this.
I like this idea refinement of making the caches more like FOBs that the squad leader places. This gives the opportunity to place them dang near anywhere, though you still need to put them near where insurgents will spawn in order to maintain defense on them.
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RedAlertSF
- Posts: 877
- Joined: 2008-10-07 14:21
Re: Insurgency commander - Option to place caches.
Love it, but it'll be abused. Insurgents just place it on a roof without ladders or something similar. But of course that's not a problem if the map has (attack) helis.
But make it so that caches must be at least 100m far from each other. Otherwise commander would just find a perfect spot and place all 12 caches there.
But make it so that caches must be at least 100m far from each other. Otherwise commander would just find a perfect spot and place all 12 caches there.
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Insurgency commander - Option to place caches.
Yea, something of the like so that it can't be exploited. Plus, requiring a commander to accept placements means he will have more to do and become more important, otherwise insurgents risk the cache being auto-placed with the coalition having knowledge of it's location.RedAlertSF wrote:Love it, but it'll be abused. Insurgents just place it on a roof without ladders or something similar. But of course that's not a problem if the map has (attack) helis.
But make it so that caches must be at least 100m far from each other. Otherwise commander would just find a perfect spot and place all 12 caches there.
Besides, can't we make it so that some areas it's impossible to place to avoid exploitation?



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Blakeman
- Posts: 450
- Joined: 2007-11-21 20:49
Re: Insurgency commander - Option to place caches.
Doesn't every insurgency map have mountaineers and also insurgents with grapples? This would solve the rooftop issues and actually make those grapples a lot more useful.McLuv wrote:Yea, something of the like so that it can't be exploited. Plus, requiring a commander to accept placements means he will have more to do and become more important, otherwise insurgents risk the cache being auto-placed with the coalition having knowledge of it's location.
Besides, can't we make it so that some areas it's impossible to place to avoid exploitation?
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Ondskan
- Posts: 148
- Joined: 2008-10-01 15:44
Re: Insurgency commander - Option to place caches.
No it can't. Did you read the thread?RedAlertSF wrote:Love it, but it'll be abused. Insurgents just place it on a roof without ladders or something similar. But of course that's not a problem if the map has (attack) helis.
But make it so that caches must be at least 100m far from each other. Otherwise commander would just find a perfect spot and place all 12 caches there.
I even refuted that point in the edit and it still comes up...
The spawn points would be FIXED.
That is if you'd click on say spawn point #23 then it would be placed at the location decided by the developer of the particular map.
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scandhi
- Posts: 293
- Joined: 2006-02-02 20:53
Re: Insurgency commander - Option to place caches.
not a bad way to go, but i'd rather test 0.85 way before i make any more comments. I guess it all depends on the organisation of the rebels...
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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PlaynCool
- Posts: 711
- Joined: 2008-04-06 21:51
Re: Insurgency commander - Option to place caches.
What if the commander puts all the caches let's say in the Palace where they cant be destroyed?
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scandhi
- Posts: 293
- Joined: 2006-02-02 20:53
Re: Insurgency commander - Option to place caches.
if i understand right, he can only put 1 (?) cache on 1 cachespawn, i beleive?
Super mario brothers: Nothing beats reality like killing turtles while high on shrooms and flying with a cape
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Gu^n3r
- Posts: 248
- Joined: 2008-08-15 01:12
Re: Insurgency commander - Option to place caches.
have u taken into consideration that if the commander knows ALL the caches locations and decides them they can be disasterious for the team?
think about all that power in the hands of one tard and you can kiss that game sweet ol good bye.
think about all that power in the hands of one tard and you can kiss that game sweet ol good bye.

Translator: "He's not a bad man.."
Soldier: "He's not a bad man? he's got a BOMB strapped to him!"
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Airsoft
- Retired PR Developer
- Posts: 4713
- Joined: 2007-09-20 00:53
Re: Insurgency commander - Option to place caches.
What can stop them from placing it underwater, out of bounds, or on the isolated corners of the map, which is very frustrating for the other team.
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: Insurgency commander - Option to place caches.
Coding/only selectable target places as stated by the OPAirs0ft_S0ldier11 wrote:What can stop them from placing it underwater, out of bounds, or on the isolated corners of the map, which is very frustrating for the other team.



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Ondskan
- Posts: 148
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(HUN)Rud3bwoy
- Posts: 678
- Joined: 2007-01-22 16:17
Re: Insurgency commander - Option to place caches.
Well the idea itself is not bad, however I have one problem with it:
the commander placing the caches before battle is illogical, because the caches were already in place before even the allied forces arrived, so it kinda feels wrong that the commander decides the caches locations just before the attack. It sounds more realistic that an insurgent force have to defend the already emplaced caches because the NATO force will invade in a short time.
However if noone is bothered by this, then of course it is a good idea.
the commander placing the caches before battle is illogical, because the caches were already in place before even the allied forces arrived, so it kinda feels wrong that the commander decides the caches locations just before the attack. It sounds more realistic that an insurgent force have to defend the already emplaced caches because the NATO force will invade in a short time.
However if noone is bothered by this, then of course it is a good idea.
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Ondskan
- Posts: 148
- Joined: 2008-10-01 15:44
Re: Insurgency commander - Option to place caches.
Well see it as the time before the battle is days or hours before the battle. A time for the commander to put caches and a time for squads to organise.(HUN)Rud3bwoy wrote:Well the idea itself is not bad, however I have one problem with it:
the commander placing the caches before battle is illogical, because the caches were already in place before even the allied forces arrived, so it kinda feels wrong that the commander decides the caches locations just before the attack. It sounds more realistic that an insurgent force have to defend the already emplaced caches because the NATO force will invade in a short time.
However if noone is bothered by this, then of course it is a good idea.
Then comes the battle and everyone fight~


